| Commit message (Expand) | Author | Age |
* | CavesRandomWalk: Make 'lava_depth' a mapgen parameter | paramat | 2017-06-22 |
* | Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value | paramat | 2017-06-21 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Mapgen files: Update and correct copyright credits | paramat | 2017-05-26 |
* | Pass clang-format on various cpp/header files (#5559) | Loïc Blot | 2017-04-23 |
* | Cavegen/Mgv5/Mgv7: Add optional giant caverns | paramat | 2017-04-03 |
* | Add MapSettingsManager and new mapgen setting script API functions | kwolekr | 2016-07-03 |
* | Mapgen: Refactor mapgen creation and management | kwolekr | 2016-07-03 |
* | Mapgen: Combine dungeon generation code | kwolekr | 2016-05-27 |
* | Mapgen: Deduplicate common constructor code | kwolekr | 2016-05-27 |
* | Mapgen: Remove calculateNoise from most mapgens | kwolekr | 2016-05-27 |
* | Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves | kwolekr | 2016-05-27 |
* | Move biome calculation to BiomeGen | kwolekr | 2016-05-27 |
* | Mapgen: Make 3D noise tunnels' width settable | paramat | 2016-04-28 |
* | Mgv5: Optimise tunnels, add biome material in entrances | paramat | 2016-04-12 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Mapgen: Use mapgen-specific names for constants in headers | paramat | 2015-10-09 |
* | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | 2015-06-20 |
* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 |
* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1... | paramat | 2015-05-23 |
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 |
* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
* | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | 2015-02-21 |
* | Mapgen V5: Various improvements | paramat | 2015-01-18 |
* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 |
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 |
* | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | 2014-12-07 |
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ... | paramat | 2014-11-08 |