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path: root/src/mapgen_v6.cpp
Commit message (Expand)AuthorAge
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Some minor cleanups from the last commitkwolekr2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* Misc. cleanup and minor fixeskwolekr2013-02-25
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add flag string settings, flat map optionkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
id='n188' href='#n188'>188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clouds.h"
#include "noise.h"
#include "constants.h"
#include "debug.h"

Clouds::Clouds(
		scene::ISceneNode* parent,
		scene::ISceneManager* mgr,
		s32 id,
		float cloud_y,
		u32 seed
):
	scene::ISceneNode(parent, mgr, id),
	m_cloud_y(cloud_y),
	m_seed(seed),
	m_camera_pos(0,0),
	m_time(0)
{
	dstream<<__FUNCTION_NAME<<std::endl;

	m_material.setFlag(video::EMF_LIGHTING, false);
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
	m_material.setFlag(video::EMF_FOG_ENABLE, false);
	//m_material.setFlag(video::EMF_ANTI_ALIASING, true);
	//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;

	m_box = core::aabbox3d<f32>(-BS*1000000,cloud_y-BS,-BS*1000000,
			BS*1000000,cloud_y+BS,BS*1000000);

}

Clouds::~Clouds()
{
	dstream<<__FUNCTION_NAME<<std::endl;
}

void Clouds::OnRegisterSceneNode()
{
	if(IsVisible)
	{
		//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
		SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
	}

	ISceneNode::OnRegisterSceneNode();
}

#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)

void Clouds::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();

	/*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
		return;*/
	if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
		return;

	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
	driver->setMaterial(m_material);
	
	/*
		Clouds move from X+ towards X-
	*/

	const s16 cloud_radius_i = 12;
	const float cloud_size = BS*48;
	const v2f cloud_speed(-BS*2, 0);
	
	// Position of cloud noise origin in world coordinates
	v2f world_cloud_origin_pos_f = m_time*cloud_speed;
	// Position of cloud noise origin from the camera
	v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
	// The center point of drawing in the noise
	v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
	// The integer center point of drawing in the noise
	v2s16 center_of_drawing_in_noise_i(
		MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
		MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
	);
	// The world position of the integer center point of drawing in the noise
	v2f world_center_of_drawing_in_noise_f = v2f(
		center_of_drawing_in_noise_i.X * cloud_size,
		center_of_drawing_in_noise_i.Y * cloud_size
	) + world_cloud_origin_pos_f;

	for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
	for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
	{
		v2s16 p_in_noise_i(
			xi+center_of_drawing_in_noise_i.X,
			zi+center_of_drawing_in_noise_i.Y
		);

		/*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
			continue;*/
		/*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
			continue;*/

		v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
		
		double noise = noise2d_perlin_abs(
				(float)p_in_noise_i.X*cloud_size/BS/200,
				(float)p_in_noise_i.Y*cloud_size/BS/200,
				m_seed, 3, 0.4);
		if(noise < 0.95)
			continue;

		float b = m_brightness;
		video::SColor c_top(128,b*240,b*240,b*255);
		video::SColor c_side_1(128,b*230,b*230,b*255);
		video::SColor c_side_2(128,b*220,b*220,b*245);
		video::SColor c_bottom(128,b*205,b*205,b*230);

		video::S3DVertex v[4] =
		{
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
		};

		f32 rx = cloud_size;
		f32 ry = 8*BS;
		f32 rz = cloud_size;

		for(int i=0;i<6;i++)
		{
			switch(i)
			{
				case 0:	// top
					v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
					v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
					v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
					v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
					break;
				case 1: // back
					for(int j=0;j<4;j++)
						v[j].Color=c_side_1;
					v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
					v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
					v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
					v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
					break;
				case 2: //right
					for(int j=0;j<4;j++)
						v[j].Color=c_side_2;
					v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
					v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
					v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
					v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
					break;
				case 3: // front
					for(int j=0;j<4;j++)
						v[j].Color=c_side_1;
					v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
					v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
					v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
					v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
					break;
				case 4: // left
					for(int j=0;j<4;j++)
						v[j].Color=c_side_2;
					v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
					v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
					v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
					v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
					break;
				case 5: // bottom
					for(int j=0;j<4;j++)
						v[j].Color=c_bottom;
					v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
					v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
					v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
					v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
					break;
			}

			v3f pos = v3f(p0.X,m_cloud_y,p0.Y);

			for(u16 i=0; i<4; i++)
				v[i].Pos += pos;
			u16 indices[] = {0,1,2,2,3,0};
			driver->drawVertexPrimitiveList(v, 4, indices, 2,
					video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
		}

	}
}

void Clouds::step(float dtime)
{
	m_time += dtime;
}

void Clouds::update(v2f camera_p, float brightness)
{
	m_camera_pos = camera_p;
	m_brightness = brightness;
}