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path: root/src/mapgen_v6.cpp
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* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
| | | | | | | | | | | | | | | | When the 'flat' and 'trees' flags were moved into mgv6_spflags they were left in mg_flags in an attempt to support old mgv6 worlds. However their appearence in mg_flags causes confusion, also, later, old-world support was found to be broken for mgv6 worlds with 'notrees'. This commit cleans up the mess and comes a month after a thread warning of the change, and explaining the required action, was posted in the news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are affected, a small minority of worlds, the required action being correctly setting these flags in mgv6_spflags. Disable a section of the 'map settings manager' unit test which is to be changed as it is causing problems for pull requests.
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
| | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Generalise node names to c_wall and c_alt_wall - Remove 'mossratio' and instead disable alt_wall loop if c_alt_wall == CONTENT_IGNORE - Use one generalised 3D noise for alternative wall nodes and in mgv6 create moss distribution similar to the previous - Rename rarity noise to density noise and enable the option of multiple dungeons per chunk determined by the value. Recreate previous distribution - Add parameters for min and max rooms per dungeon - Add dungeon y limits - Integrate river water properly Generalisation is needed now that we have sandstone and desert stone dungeons by default and can choose any node for alternative structure. The current code is based around cobble dungeons with mossycobble alternative nodes, the 2 noises controlling the alternative nodes are based on wetness. Enabling multiple dungeons per chunk with definable number of rooms allows the option of very dense and complex underground structures that could interconnect to create megastructures. Y limits are added to be consistent with other mapgen elements, and enable locaton of dungeon or megastructure realms as part of our 'stacked realms' philosophy.
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
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* Cavegen: Remove CavesV6 dependency on Mapgenkwolekr2016-05-27
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* Cavegen: Rename CaveV6 to CavesV6kwolekr2016-05-27
| | | | | | | - Add comment explaining why it exists - Remove unused 'flooded' variable - Rename shadowed variable - Fix some code style
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
| | | | | This fixes an issue where trees are omitted from Mapgen V6 maps on configurations that explicitly defined the mgv6_spflags setting.
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
| | | | | | | | | | | | To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
* Mapgen: Various fixes and improvementsparamat2016-01-11
| | | | | | | | | | | | | Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
| | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
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* Various style cleanups + unused code removalest312015-09-19
| | | | | | | | | | -> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
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* Add map limit config optionrubenwardy2015-08-02
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* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
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* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
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* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-12
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* Mgv6: Add optional snow biomesparamat2015-04-12
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
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* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
| | | | | Desert stone above y = -32 not water_level Remove unused generateExperimental()
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
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* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
| | | | Without this, cavegen will use values in the heightmap before they are initialized.
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat2015-03-08
| | | | -MAP_GENERATION_LIMIT if surface not found
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
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* Fix memory leak in MapgenV6Craig Robbins2015-03-05
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* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
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* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
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* Lighting: Fix nearly all issueskwolekr2015-01-04
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
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* Clean up Noise macroskwolekr2014-12-11
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "game.h"
#include "common_irrlicht.h"
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
#include "guiChatConsole.h"
#include "config.h"
#include "clouds.h"
#include "camera.h"
#include "farmesh.h"
#include "mapblock.h"
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
// Needed for determining pointing to nodes
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"
#include "clientmap.h"
#include "sky.h"
#include "sound.h"
#if USE_SOUND
	#include "sound_openal.h"
#endif
#include "event_manager.h"
#include <list>

/*
	Setting this to 1 enables a special camera mode that forces
	the renderers to think that the camera statically points from
	the starting place to a static direction.

	This allows one to move around with the player and see what
	is actually drawn behind solid things and behind the player.
*/
#define FIELD_OF_VIEW_TEST 0


/*
	Text input system
*/

struct TextDestChat : public TextDest
{
	TextDestChat(Client *client)
	{
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		m_client->typeChatMessage(text);
	}

	Client *m_client;
};

struct TextDestNodeMetadata : public TextDest
{
	TextDestNodeMetadata(v3s16 p, Client *client)
	{
		m_p = p;
		m_client = client;
	}
	void gotText(std::wstring text)
	{
		std::string ntext = wide_to_narrow(text);
		infostream<<"Changing text of a sign node: "
				<<ntext<<std::endl;
		m_client->sendSignNodeText(m_p, ntext);
	}

	v3s16 m_p;
	Client *m_client;
};

/* Respawn menu callback */

class MainRespawnInitiator: public IRespawnInitiator
{
public:
	MainRespawnInitiator(bool *active, Client *client):
		m_active(active), m_client(client)
	{
		*m_active = true;
	}
	void respawn()
	{
		*m_active = false;
		m_client->sendRespawn();
	}
private:
	bool *m_active;
	Client *m_client;
};

/*
	Hotbar draw routine
*/
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
		IGameDef *gamedef,
		v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
		Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
	InventoryList *mainlist = inventory->getList("main");
	if(mainlist == NULL)
	{
		errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
		return;
	}
	
	s32 padding = imgsize/12;
	//s32 height = imgsize + padding*2;
	s32 width = itemcount*(imgsize+padding*2);
	
	// Position of upper left corner of bar
	v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
	
	// Draw background color
	/*core::rect<s32> barrect(0,0,width,height);
	barrect += pos;
	video::SColor bgcolor(255,128,128,128);
	driver->draw2DRectangle(bgcolor, barrect, NULL);*/

	core::rect<s32> imgrect(0,0,imgsize,imgsize);

	for(s32 i=0; i<itemcount; i++)
	{
		const ItemStack &item = mainlist->getItem(i);
		
		core::rect<s32> rect = imgrect + pos
				+ v2s32(padding+i*(imgsize+padding*2), padding);
		
		if(playeritem == i)
		{
			video::SColor c_outside(255,255,0,0);
			//video::SColor c_outside(255,0,0,0);
			//video::SColor c_inside(255,192,192,192);
			s32 x1 = rect.UpperLeftCorner.X;
			s32 y1 = rect.UpperLeftCorner.Y;
			s32 x2 = rect.LowerRightCorner.X;
			s32 y2 = rect.LowerRightCorner.Y;
			// Black base borders
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1 - padding),
						v2s32(x2 + padding, y1)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y2),
						v2s32(x2 + padding, y2 + padding)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x1 - padding, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_outside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding, y2)
					), NULL);
			/*// Light inside borders
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1 - padding/2),
						v2s32(x2 + padding/2, y1)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y2),
						v2s32(x2 + padding/2, y2 + padding/2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x1 - padding/2, y1),
						v2s32(x1, y2)
					), NULL);
			driver->draw2DRectangle(c_inside,
					core::rect<s32>(
						v2s32(x2, y1),
						v2s32(x2 + padding/2, y2)
					), NULL);
			*/
		}

		video::SColor bgcolor2(128,0,0,0);
		driver->draw2DRectangle(bgcolor2, rect, NULL);
		drawItemStack(driver, font, item, rect, NULL, gamedef);
	}
	
	/*
		Draw hearts
	*/
	video::ITexture *heart_texture =
		gamedef->getTextureSource()->getTextureRaw("heart.png");
	if(heart_texture)
	{
		v2s32 p = pos + v2s32(0, -20);
		for(s32 i=0; i<halfheartcount/2; i++)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16,16);
			rect += p;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0),
				core::dimension2di(heart_texture->getOriginalSize())),
				NULL, colors, true);
			p += v2s32(16,0);
		}
		if(halfheartcount % 2 == 1)
		{
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			core::rect<s32> rect(0,0,16/2,16);
			rect += p;
			core::dimension2di srcd(heart_texture->getOriginalSize());
			srcd.Width /= 2;
			driver->draw2DImage(heart_texture, rect,
				core::rect<s32>(core::position2d<s32>(0,0), srcd),
				NULL, colors, true);
			p += v2s32(16,0);
		}
	}
}

/*
	Check if a node is pointable
*/
inline bool isPointableNode(const MapNode& n,
		Client *client, bool liquids_pointable)
{
	const ContentFeatures &features = client->getNodeDefManager()->get(n);
	return features.pointable ||
		(liquids_pointable && features.isLiquid());
}

/*
	Find what the player is pointing at
*/
PointedThing getPointedThing(Client *client, v3f player_position,
		v3f camera_direction, v3f camera_position,
		core::line3d<f32> shootline, f32 d,
		bool liquids_pointable,
		bool look_for_object,
		core::aabbox3d<f32> &hilightbox,
		bool &should_show_hilightbox,
		ClientActiveObject *&selected_object)
{
	PointedThing result;

	hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
	should_show_hilightbox = false;
	selected_object = NULL;

	INodeDefManager *nodedef = client->getNodeDefManager();
	ClientMap &map = client->getEnv().getClientMap();

	// First try to find a pointed at active object
	if(look_for_object)
	{
		selected_object = client->getSelectedActiveObject(d*BS,
				camera_position, shootline);
	}
	if(selected_object != NULL)
	{
		core::aabbox3d<f32> *selection_box
			= selected_object->getSelectionBox();
		// Box should exist because object was returned in the
		// first place
		assert(selection_box);

		v3f pos = selected_object->getPosition();

		hilightbox = core::aabbox3d<f32>(
				selection_box->MinEdge + pos,
				selection_box->MaxEdge + pos
		);

		should_show_hilightbox = selected_object->doShowSelectionBox();

		result.type = POINTEDTHING_OBJECT;
		result.object_id = selected_object->getId();
		return result;
	}

	// That didn't work, try to find a pointed at node

	f32 mindistance = BS * 1001;
	
	v3s16 pos_i = floatToInt(player_position, BS);

	/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
			<<std::endl;*/

	s16 a = d;
	s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
	s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
	s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
	s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
	s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
	s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
	
	for(s16 y = ystart; y <= yend; y++)
	for(s16 z = zstart; z <= zend; z++)
	for(s16 x = xstart; x <= xend; x++)
	{
		MapNode n;
		try
		{
			n = map.getNode(v3s16(x,y,z));
		}
		catch(InvalidPositionException &e)
		{
			continue;
		}
		if(!isPointableNode(n, client, liquids_pointable))
			continue;

		v3s16 np(x,y,z);
		v3f npf = intToFloat(np, BS);
		
		f32 d = 0.01;
		
		v3s16 dirs[6] = {
			v3s16(0,0,1), // back
			v3s16(0,1,0), // top
			v3s16(1,0,0), // right
			v3s16(0,0,-1), // front
			v3s16(0,-1,0), // bottom
			v3s16(-1,0,0), // left
		};
		
		const ContentFeatures &f = nodedef->get(n);
		
		if(f.selection_box.type == NODEBOX_FIXED)
		{
			core::aabbox3d<f32> box = f.selection_box.fixed;
			box.MinEdge += npf;
			box.MaxEdge += npf;

			v3s16 facedirs[6] = {
				v3s16(-1,0,0),
				v3s16(1,0,0),
				v3s16(0,-1,0),
				v3s16(0,1,0),
				v3s16(0,0,-1),
				v3s16(0,0,1),
			};

			core::aabbox3d<f32> faceboxes[6] = {
				// X-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// X+
				core::aabbox3d<f32>(
					box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// Y-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
				),
				// Y+
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
				// Z-
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
					box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
				),
				// Z+
				core::aabbox3d<f32>(
					box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
					box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
				),
			};

			for(u16 i=0; i<6; i++)
			{
				v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
				v3f centerpoint = npf + facedir_f * BS/2;
				f32 distance = (centerpoint - camera_position).getLength();
				if(distance >= mindistance)
					continue;
				if(!faceboxes[i].intersectsWithLine(shootline))
					continue;
				result.type = POINTEDTHING_NODE;
				result.node_undersurface = np;
				result.node_abovesurface = np+facedirs[i];
				mindistance = distance;
				hilightbox = box;
				should_show_hilightbox = true;
			}
		}
		else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
		{
			v3s16 dir = n.getWallMountedDir(nodedef);
			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
			dir_f *= BS/2 - BS/6 - BS/20;
			v3f cpf = npf + dir_f;
			f32 distance = (cpf - camera_position).getLength();

			core::aabbox3d<f32> box;
			
			// top
			if(dir == v3s16(0,1,0)){
				box = f.selection_box.wall_top;
			}
			// bottom
			else if(dir == v3s16(0,-1,0)){
				box = f.selection_box.wall_bottom;
			}
			// side
			else{
				v3f vertices[2] =
				{
					f.selection_box.wall_side.MinEdge,
					f.selection_box.wall_side.MaxEdge
				};

				for(s32 i=0; i<2; i++)
				{
					if(dir == v3s16(-1,0,0))
						vertices[i].rotateXZBy(0);
					if(dir == v3s16(1,0,0))
						vertices[i].rotateXZBy(180);
					if(dir == v3s16(0,0,-1))
						vertices[i].rotateXZBy(90);
					if(dir == v3s16(0,0,1))
						vertices[i].rotateXZBy(-90);
				}

				box = core::aabbox3d<f32>(vertices[0]);
				box.addInternalPoint(vertices[1]);
			}

			box.MinEdge += npf;
			box.MaxEdge += npf;
			
			if(distance < mindistance)
			{
				if(box.intersectsWithLine(shootline))
				{
					result.type = POINTEDTHING_NODE;
					result.node_undersurface = np;
					result.node_abovesurface = np;
					mindistance = distance;
					hilightbox = box;
					should_show_hilightbox = true;
				}
			}
		}
		else // NODEBOX_REGULAR
		{
			for(u16 i=0; i<6; i++)
			{
				v3f dir_f = v3f(dirs[i].X,
						dirs[i].Y, dirs[i].Z);
				v3f centerpoint = npf + dir_f * BS/2;
				f32 distance =
						(centerpoint - camera_position).getLength();
				
				if(distance < mindistance)
				{
					core::CMatrix4<f32> m;
					m.buildRotateFromTo(v3f(0,0,1), dir_f);

					// This is the back face
					v3f corners[2] = {
						v3f(BS/2, BS/2, BS/2),
						v3f(-BS/2, -BS/2, BS/2+d)
					};
					
					for(u16 j=0; j<2; j++)
					{
						m.rotateVect(corners[j]);
						corners[j] += npf;
					}

					core::aabbox3d<f32> facebox(corners[0]);
					facebox.addInternalPoint(corners[1]);

					if(facebox.intersectsWithLine(shootline))
					{
						result.type = POINTEDTHING_NODE;
						result.node_undersurface = np;
						result.node_abovesurface = np + dirs[i];
						mindistance = distance;

						//hilightbox = facebox;

						const float d = 0.502;
						core::aabbox3d<f32> nodebox
								(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
						v3f nodepos_f = intToFloat(np, BS);
						nodebox.MinEdge += nodepos_f;
						nodebox.MaxEdge += nodepos_f;
						hilightbox = nodebox;
						should_show_hilightbox = true;
					}
				} // if distance < mindistance
			} // for dirs
		} // regular block
	} // for coords

	return result;
}

/*
	Draws a screen with a single text on it.
	Text will be removed when the screen is drawn the next time.
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
		video::IVideoDriver* driver, gui::IGUIFont* font)
{
	v2u32 screensize = driver->getScreenSize();
	const wchar_t *loadingtext = text.c_str();
	core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
	core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
	core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
	core::rect<s32> textrect(center - textsize/2, center + textsize/2);

	gui::IGUIStaticText *guitext = guienv->addStaticText(
			loadingtext, textrect, false, false);
	guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

	driver->beginScene(true, true, video::SColor(255,0,0,0));
	guienv->drawAll();
	driver->endScene();
	
	guitext->remove();
	
	//return guitext;
}

/* Profiler display */

void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
		gui::IGUIFont *font, u32 text_height,
		u32 show_profiler, u32 show_profiler_max)
{
	if(show_profiler == 0)
	{
		guitext_profiler->setVisible(false);
	}
	else
	{

		std::ostringstream os(std::ios_base::binary);
		g_profiler->printPage(os, show_profiler, show_profiler_max);
		std::wstring text = narrow_to_wide(os.str());
		guitext_profiler->setText(text.c_str());
		guitext_profiler->setVisible(true);

		s32 w = font->getDimension(text.c_str()).Width;
		if(w < 400)
			w = 400;
		core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
				8+(text_height+5)*2 +
				font->getDimension(text.c_str()).Height);
		guitext_profiler->setRelativePosition(rect);
		guitext_profiler->setVisible(true);
	}
}

class ProfilerGraph
{
private:
	struct Piece{
		Profiler::GraphValues values;
	};
	struct Meta{
		float min;
		float max;
		video::SColor color;
		Meta(float initial=0, video::SColor color=
				video::SColor(255,255,255,255)):
			min(initial),
			max(initial),
			color(color)
		{}
	};
	std::list<Piece> m_log;
public:
	u32 m_log_max_size;

	ProfilerGraph():
		m_log_max_size(200)
	{}

	void put(const Profiler::GraphValues &values)
	{
		Piece piece;
		piece.values = values;
		m_log.push_back(piece);
		while(m_log.size() > m_log_max_size)
			m_log.erase(m_log.begin());
	}
	
	void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
			gui::IGUIFont* font) const
	{
		std::map<std::string, Meta> m_meta;
		for(std::list<Piece>::const_iterator k = m_log.begin();
				k != m_log.end(); k++)
		{
			const Piece &piece = *k;
			for(Profiler::GraphValues::const_iterator i = piece.values.begin();
					i != piece.values.end(); i++){
				const std::string &id = i->first;
				const float &value = i->second;
				std::map<std::string, Meta>::iterator j =
						m_meta.find(id);
				if(j == m_meta.end()){
					m_meta[id] = Meta(value);
					continue;
				}
				if(value < j->second.min)
					j->second.min = value;
				if(value > j->second.max)
					j->second.max = value;
			}
		}

		// Assign colors
		static const video::SColor usable_colors[] = {
			video::SColor(255,255,100,100),
			video::SColor(255,90,225,90),
			video::SColor(255,100,100,255),
			video::SColor(255,255,150,50),
			video::SColor(255,220,220,100)
		};
		static const u32 usable_colors_count =
				sizeof(usable_colors) / sizeof(*usable_colors);
		u32 next_color_i = 0;
		for(std::map<std::string, Meta>::iterator i = m_meta.begin();
				i != m_meta.end(); i++){
			Meta &meta = i->second;
			video::SColor color(255,200,200,200);
			if(next_color_i < usable_colors_count)
				color = usable_colors[next_color_i++];
			meta.color = color;
		}

		s32 graphh = 50;
		s32 textx = x_left + m_log_max_size + 15;
		s32 textx2 = textx + 200 - 15;
		
		// Draw background
		/*{
			u32 num_graphs = m_meta.size();
			core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
					textx2, y_bottom);
			video::SColor bgcolor(120,0,0,0);
			driver->draw2DRectangle(bgcolor, rect, NULL);
		}*/
		
		s32 meta_i = 0;
		for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
				i != m_meta.end(); i++){
			const std::string &id = i->first;
			const Meta &meta = i->second;
			s32 x = x_left;
			s32 y = y_bottom - meta_i * 50;
			float show_min = meta.min;
			float show_max = meta.max;
			if(show_min >= -0.0001 && show_max >= -0.0001){
				if(show_min <= show_max * 0.5)
					show_min = 0;
			}
			s32 texth = 15;
			char buf[10];
			snprintf(buf, 10, "%.3g", show_max);
			font->draw(narrow_to_wide(buf).c_str(),
					core::rect<s32>(textx, y - graphh,
					textx2, y - graphh + texth),
					meta.color);
			snprintf(buf, 10, "%.3g", show_min);
			font->draw(narrow_to_wide(buf).c_str(),
					core::rect<s32>(textx, y - texth,
					textx2, y),
					meta.color);
			font->draw(narrow_to_wide(id).c_str(),
					core::rect<s32>(textx, y - graphh/2 - texth/2,
					textx2, y - graphh/2 + texth/2),
					meta.color);
			s32 graph1y = y;
			s32 graph1h = graphh;
			bool relativegraph = (show_min != 0 && show_min != show_max);
			float lastscaledvalue = 0.0;
			bool lastscaledvalue_exists = false;
			for(std::list<Piece>::const_iterator j = m_log.begin();
					j != m_log.end(); j++)
			{
				const Piece &piece = *j;
				float value = 0;
				bool value_exists = false;
				Profiler::GraphValues::const_iterator k =
						piece.values.find(id);
				if(k != piece.values.end()){
					value = k->second;
					value_exists = true;
				}
				if(!value_exists){
					x++;
					lastscaledvalue_exists = false;
					continue;
				}
				float scaledvalue = 1.0;
				if(show_max != show_min)
					scaledvalue = (value - show_min) / (show_max - show_min);
				if(scaledvalue == 1.0 && value == 0){
					x++;
					lastscaledvalue_exists = false;
					continue;
				}
				if(relativegraph){
					if(lastscaledvalue_exists){
						s32 ivalue1 = lastscaledvalue * graph1h;
						s32 ivalue2 = scaledvalue * graph1h;
						driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
								v2s32(x, graph1y - ivalue2), meta.color);
					}
					lastscaledvalue = scaledvalue;
					lastscaledvalue_exists = true;
				} else{
					s32 ivalue = scaledvalue * graph1h;
					driver->draw2DLine(v2s32(x, graph1y),
							v2s32(x, graph1y - ivalue), meta.color);
				}
				x++;
			}
			meta_i++;
		}
	}
};

class NodeDugEvent: public MtEvent
{
public:
	v3s16 p;
	MapNode n;
	
	NodeDugEvent(v3s16 p, MapNode n):
		p(p),
		n(n)
	{}
	const char* getType() const
	{return "NodeDug";}
};

class SoundMaker
{
	ISoundManager *m_sound;
	INodeDefManager *m_ndef;
public:
	float m_player_step_timer;

	SimpleSoundSpec m_player_step_sound;
	SimpleSoundSpec m_player_leftpunch_sound;
	SimpleSoundSpec m_player_rightpunch_sound;

	SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
		m_sound(sound),
		m_ndef(ndef),
		m_player_step_timer(0)
	{
	}

	void playPlayerStep()
	{
		if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
			m_player_step_timer = 0.03;
			m_sound->playSound(m_player_step_sound, false);
		}
	}

	static void viewBobbingStep(MtEvent *e, void *data)
	{
		SoundMaker *sm = (SoundMaker*)data;
		sm->playPlayerStep();
	}

	static void playerRegainGround(MtEvent *e, void *data)
	{
		SoundMaker *sm = (SoundMaker*)data;
		sm->playPlayerStep();
	}

	static void playerJump(MtEvent *e, void *data)
	{
		//SoundMaker *sm = (SoundMaker*)data;
	}

	static void cameraPunchLeft(MtEvent *e, void *data)
	{
		SoundMaker *sm = (SoundMaker*)data;
		sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
	}

	static void cameraPunchRight(MtEvent *e, void *data)
	{
		SoundMaker *sm = (SoundMaker*)data;
		sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
	}

	static void nodeDug(MtEvent *e, void *data)
	{
		SoundMaker *sm = (SoundMaker*)data;
		NodeDugEvent *nde = (NodeDugEvent*)e;
		sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
	}

	void registerReceiver(MtEventManager *mgr)
	{
		mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
		mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
		mgr->reg("PlayerJump", SoundMaker::playerJump, this);
		mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
		mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
		mgr->reg("NodeDug", SoundMaker::nodeDug, this);
	}

	void step(float dtime)
	{
		m_player_step_timer -= dtime;
	}
};

// Locally stored sounds don't need to be preloaded because of this
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
	std::set<std::string> m_fetched;
public:

	void fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas)
	{
		if(m_fetched.count(name))
			return;
		m_fetched.insert(name);
		std::string base = porting::path_share + DIR_DELIM + "testsounds";
		dst_paths.insert(base + DIR_DELIM + name + ".ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
		dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
	}
};

void the_game(
	bool &kill,
	bool random_input,
	InputHandler *input,
	IrrlichtDevice *device,
	gui::IGUIFont* font,
	std::string map_dir,
	std::string playername,
	std::string password,
	std::string address, // If "", local server is used
	u16 port,
	std::wstring &error_message,
	std::string configpath,
	ChatBackend &chat_backend,
	const SubgameSpec &gamespec, // Used for local game,
	bool simple_singleplayer_mode
)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	scene::ISceneManager* smgr = device->getSceneManager();
	
	// Calculate text height using the font
	u32 text_height = font->getDimension(L"Random test string").Height;

	v2u32 screensize(0,0);
	v2u32 last_screensize(0,0);
	screensize = driver->getScreenSize();

	const s32 hotbar_itemcount = 8;
	//const s32 hotbar_imagesize = 36;
	//const s32 hotbar_imagesize = 64;
	s32 hotbar_imagesize = 48;
	
	/*
		Draw "Loading" screen
	*/

	draw_load_screen(L"Loading...", driver, font);
	
	// Create texture source
	IWritableTextureSource *tsrc = createTextureSource(device);
	
	// These will be filled by data received from the server
	// Create item definition manager
	IWritableItemDefManager *itemdef = createItemDefManager();
	// Create node definition manager
	IWritableNodeDefManager *nodedef = createNodeDefManager();
	
	// Sound fetcher (useful when testing)
	GameOnDemandSoundFetcher soundfetcher;

	// Sound manager
	ISoundManager *sound = NULL;
	bool sound_is_dummy = false;
#if USE_SOUND
	infostream<<"Attempting to use OpenAL audio"<<std::endl;
	sound = createOpenALSoundManager(&soundfetcher);
	if(!sound)
		infostream<<"Failed to initialize OpenAL audio"<<std::endl;
#endif
	if(!sound){
		infostream<<"Using dummy audio."<<std::endl;
		sound = &dummySoundManager;
		sound_is_dummy = true;
	}

	// Event manager
	EventManager eventmgr;

	// Sound maker
	SoundMaker soundmaker(sound, nodedef);
	soundmaker.registerReceiver(&eventmgr);
	
	// Add chat log output for errors to be shown in chat
	LogOutputBuffer chat_log_error_buf(LMT_ERROR);

	// Create UI for modifying quicktune values
	QuicktuneShortcutter quicktune;

	/*
		Create server.
		SharedPtr will delete it when it goes out of scope.
	*/
	SharedPtr<Server> server;
	if(address == ""){
		draw_load_screen(L"Creating server...", driver, font);
		infostream<<"Creating server"<<std::endl;
		server = new Server(map_dir, configpath, gamespec,
				simple_singleplayer_mode);
		server->start(port);
	}

	try{
	do{ // Client scope (breakable do-while(0))
	
	/*
		Create client
	*/

	draw_load_screen(L"Creating client...", driver, font);
	infostream<<"Creating client"<<std::endl;
	
	MapDrawControl draw_control;

	Client client(device, playername.c_str(), password, draw_control,
			tsrc, itemdef, nodedef, sound, &eventmgr);
	
	// Client acts as our GameDef
	IGameDef *gamedef = &client;
			
	draw_load_screen(L"Resolving address...", driver, font);
	Address connect_address(0,0,0,0, port);
	try{
		if(address == "")
			//connect_address.Resolve("localhost");
			connect_address.setAddress(127,0,0,1);
		else
			connect_address.Resolve(address.c_str());
	}
	catch(ResolveError &e)
	{
		error_message = L"Couldn't resolve address";
		errorstream<<wide_to_narrow(error_message)<<std::endl;
		// Break out of client scope
		break;
	}

	/*
		Attempt to connect to the server
	*/
	
	infostream<<"Connecting to server at ";
	connect_address.print(&infostream);
	infostream<<std::endl;
	client.connect(connect_address);
	
	/*
		Wait for server to accept connection
	*/
	bool could_connect = false;
	bool connect_aborted = false;
	try{
		float frametime = 0.033;
		float time_counter = 0.0;
		input->clear();
		while(device->run())
		{
			// Update client and server
			client.step(frametime);
			if(server != NULL)
				server->step(frametime);
			
			// End condition
			if(client.connectedAndInitialized()){
				could_connect = true;
				break;
			}
			// Break conditions
			if(client.accessDenied()){
				error_message = L"Access denied. Reason: "
						+client.accessDeniedReason();
				errorstream<<wide_to_narrow(error_message)<<std::endl;
				break;
			}
			if(input->wasKeyDown(EscapeKey)){
				connect_aborted = true;
				infostream<<"Connect aborted [Escape]"<<std::endl;
				break;
			}
			
			// Display status
			std::wostringstream ss;
			ss<<L"Connecting to server... (press Escape to cancel)\n";
			std::wstring animation = L"/-\\|";
			ss<<animation[(int)(time_counter/0.2)%4];
			draw_load_screen(ss.str(), driver, font);
			
			// Delay a bit
			sleep_ms(1000*frametime);
			time_counter += frametime;
		}
	}
	catch(con::PeerNotFoundException &e)
	{}
	
	/*
		Handle failure to connect
	*/
	if(!could_connect){
		if(error_message == L"" && !connect_aborted){
			error_message = L"Connection failed";
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		// Break out of client scope
		break;
	}
	
	/*
		Wait until content has been received
	*/
	bool got_content = false;
	bool content_aborted = false;
	{
		float frametime = 0.033;
		float time_counter = 0.0;
		input->clear();
		while(device->run())
		{
			// Update client and server
			client.step(frametime);
			if(server != NULL)
				server->step(frametime);
			
			// End condition
			if(client.texturesReceived() &&
					client.itemdefReceived() &&
					client.nodedefReceived()){
				got_content = true;
				break;
			}
			// Break conditions
			if(!client.connectedAndInitialized()){
				error_message = L"Client disconnected";
				errorstream<<wide_to_narrow(error_message)<<std::endl;
				break;
			}
			if(input->wasKeyDown(EscapeKey)){
				content_aborted = true;
				infostream<<"Connect aborted [Escape]"<<std::endl;
				break;
			}
			
			// Display status
			std::wostringstream ss;
			ss<<L"Waiting content... (press Escape to cancel)\n";

			ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
			ss<<L" Item definitions\n";
			ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
			ss<<L" Node definitions\n";
			ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
			ss<<L" Media\n";

			draw_load_screen(ss.str(), driver, font);
			
			// Delay a bit
			sleep_ms(1000*frametime);
			time_counter += frametime;
		}
	}

	if(!got_content){
		if(error_message == L"" && !content_aborted){
			error_message = L"Something failed";
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		// Break out of client scope
		break;
	}

	/*
		After all content has been received:
		Update cached textures, meshes and materials
	*/
	client.afterContentReceived();

	/*
		Create the camera node
	*/
	Camera camera(smgr, draw_control, gamedef);
	if (!camera.successfullyCreated(error_message))
		return;

	f32 camera_yaw = 0; // "right/left"
	f32 camera_pitch = 0; // "up/down"

	/*
		Clouds
	*/
	
	Clouds *clouds = NULL;
	if(g_settings->getBool("enable_clouds"))
	{
		clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
	}

	/*
		Skybox thingy
	*/

	Sky *sky = NULL;
	sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
	
	/*
		FarMesh
	*/

	FarMesh *farmesh = NULL;
	if(g_settings->getBool("enable_farmesh"))
	{
		farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
	}

	/*
		A copy of the local inventory
	*/
	Inventory local_inventory(itemdef);

	/*
		Add some gui stuff
	*/

	// First line of debug text
	gui::IGUIStaticText *guitext = guienv->addStaticText(
			L"Minetest-c55",
			core::rect<s32>(5, 5, 795, 5+text_height),
			false, false);
	// Second line of debug text
	gui::IGUIStaticText *guitext2 = guienv->addStaticText(
			L"",
			core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
			false, false);
	// At the middle of the screen
	// Object infos are shown in this
	gui::IGUIStaticText *guitext_info = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
			false, false);
	
	// Status text (displays info when showing and hiding GUI stuff, etc.)
	gui::IGUIStaticText *guitext_status = guienv->addStaticText(
			L"<Status>",
			core::rect<s32>(0,0,0,0),
			false, false);
	guitext_status->setVisible(false);
	
	std::wstring statustext;
	float statustext_time = 0;
	
	// Chat text
	gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
			L"",
			core::rect<s32>(0,0,0,0),
			//false, false); // Disable word wrap as of now
			false, true);
	// Remove stale "recent" chat messages from previous connections
	chat_backend.clearRecentChat();
	// Chat backend and console
	GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
	
	// Profiler text (size is updated when text is updated)
	gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
			L"<Profiler>",
			core::rect<s32>(0,0,0,0),
			false, false);
	guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
	guitext_profiler->setVisible(false);
	
	/*
		Some statistics are collected in these
	*/
	u32 drawtime = 0;
	u32 beginscenetime = 0;
	u32 scenetime = 0;
	u32 endscenetime = 0;
	
	float recent_turn_speed = 0.0;
	
	ProfilerGraph graph;
	// Initially clear the profiler
	Profiler::GraphValues dummyvalues;
	g_profiler->graphGet(dummyvalues);

	float nodig_delay_timer = 0.0;
	float dig_time = 0.0;
	u16 dig_index = 0;
	PointedThing pointed_old;
	bool digging = false;
	bool ldown_for_dig = false;

	float damage_flash_timer = 0;
	s16 farmesh_range = 20*MAP_BLOCKSIZE;

	const float object_hit_delay = 0.2;
	float object_hit_delay_timer = 0.0;
	float time_from_last_punch = 10;

	bool invert_mouse = g_settings->getBool("invert_mouse");

	bool respawn_menu_active = false;
	bool update_wielded_item_trigger = false;

	bool show_hud = true;
	bool show_chat = true;
	bool force_fog_off = false;
	bool disable_camera_update = false;
	bool show_debug = g_settings->getBool("show_debug");
	bool show_profiler_graph = false;
	u32 show_profiler = 0;
	u32 show_profiler_max = 3;  // Number of pages

	float time_of_day = 0;
	float time_of_day_smooth = 0;

	/*
		Main loop
	*/

	bool first_loop_after_window_activation = true;

	// TODO: Convert the static interval timers to these
	// Interval limiter for profiler
	IntervalLimiter m_profiler_interval;

	// Time is in milliseconds
	// NOTE: getRealTime() causes strange problems in wine (imprecision?)
	// NOTE: So we have to use getTime() and call run()s between them
	u32 lasttime = device->getTimer()->getTime();

	for(;;)
	{
		if(device->run() == false || kill == true)
			break;

		// Time of frame without fps limit
		float busytime;
		u32 busytime_u32;
		{
			// not using getRealTime is necessary for wine
			u32 time = device->getTimer()->getTime();
			if(time > lasttime)
				busytime_u32 = time - lasttime;
			else
				busytime_u32 = 0;
			busytime = busytime_u32 / 1000.0;
		}
		
		g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);

		// Necessary for device->getTimer()->getTime()
		device->run();

		/*
			FPS limiter
		*/

		{
			float fps_max = g_settings->getFloat("fps_max");
			u32 frametime_min = 1000./fps_max;
			
			if(busytime_u32 < frametime_min)
			{
				u32 sleeptime = frametime_min - busytime_u32;
				device->sleep(sleeptime);
				g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
			}
		}

		// Necessary for device->getTimer()->getTime()
		device->run();

		/*
			Time difference calculation
		*/
		f32 dtime; // in seconds
		
		u32 time = device->getTimer()->getTime();
		if(time > lasttime)
			dtime = (time - lasttime) / 1000.0;
		else
			dtime = 0;
		lasttime = time;

		g_profiler->graphAdd("mainloop_dtime", dtime);

		/* Run timers */

		if(nodig_delay_timer >= 0)
			nodig_delay_timer -= dtime;
		if(object_hit_delay_timer >= 0)
			object_hit_delay_timer -= dtime;
		time_from_last_punch += dtime;
		
		g_profiler->add("Elapsed time", dtime);
		g_profiler->avg("FPS", 1./dtime);

		/*
			Time average and jitter calculation
		*/

		static f32 dtime_avg1 = 0.0;
		dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
		f32 dtime_jitter1 = dtime - dtime_avg1;

		static f32 dtime_jitter1_max_sample = 0.0;
		static f32 dtime_jitter1_max_fraction = 0.0;
		{
			static f32 jitter1_max = 0.0;
			static f32 counter = 0.0;
			if(dtime_jitter1 > jitter1_max)
				jitter1_max = dtime_jitter1;
			counter += dtime;
			if(counter > 0.0)
			{
				counter -= 3.0;
				dtime_jitter1_max_sample = jitter1_max;
				dtime_jitter1_max_fraction
						= dtime_jitter1_max_sample / (dtime_avg1+0.001);
				jitter1_max = 0.0;
			}
		}
		
		/*
			Busytime average and jitter calculation
		*/

		static f32 busytime_avg1 = 0.0;
		busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
		f32 busytime_jitter1 = busytime - busytime_avg1;
		
		static f32 busytime_jitter1_max_sample = 0.0;
		static f32 busytime_jitter1_min_sample = 0.0;
		{
			static f32 jitter1_max = 0.0;
			static f32 jitter1_min = 0.0;
			static f32 counter = 0.0;
			if(busytime_jitter1 > jitter1_max)
				jitter1_max = busytime_jitter1;
			if(busytime_jitter1 < jitter1_min)
				jitter1_min = busytime_jitter1;
			counter += dtime;
			if(counter > 0.0){
				counter -= 3.0;
				busytime_jitter1_max_sample = jitter1_max;
				busytime_jitter1_min_sample = jitter1_min;
				jitter1_max = 0.0;
				jitter1_min = 0.0;
			}
		}

		/*
			Handle miscellaneous stuff
		*/
		
		if(client.accessDenied())
		{
			error_message = L"Access denied. Reason: "
					+client.accessDeniedReason();
			errorstream<<wide_to_narrow(error_message)<<std::endl;
			break;
		}

		if(g_gamecallback->disconnect_requested)
		{
			g_gamecallback->disconnect_requested = false;
			break;
		}

		if(g_gamecallback->changepassword_requested)
		{
			(new GUIPasswordChange(guienv, guiroot, -1,
				&g_menumgr, &client))->drop();
			g_gamecallback->changepassword_requested = false;
		}

		/*
			Process TextureSource's queue
		*/
		tsrc->processQueue();

		/*
			Random calculations
		*/
		last_screensize = screensize;
		screensize = driver->getScreenSize();
		v2s32 displaycenter(screensize.X/2,screensize.Y/2);
		//bool screensize_changed = screensize != last_screensize;

		// Resize hotbar
		if(screensize.Y <= 800)
			hotbar_imagesize = 32;
		else if(screensize.Y <= 1280)
			hotbar_imagesize = 48;
		else
			hotbar_imagesize = 64;
		
		// Hilight boxes collected during the loop and displayed
		core::list< core::aabbox3d<f32> > hilightboxes;
		
		// Info text
		std::wstring infotext;

		/*
			Debug info for client
		*/
		{
			static float counter = 0.0;
			counter -= dtime;
			if(counter < 0)
			{
				counter = 30.0;
				client.printDebugInfo(infostream);
			}
		}

		/*
			Profiler
		*/
		float profiler_print_interval =
				g_settings->getFloat("profiler_print_interval");
		bool print_to_log = true;
		if(profiler_print_interval == 0){
			print_to_log = false;
			profiler_print_interval = 5;
		}
		if(m_profiler_interval.step(dtime, profiler_print_interval))
		{
			if(print_to_log){
				infostream<<"Profiler:"<<std::endl;
				g_profiler->print(infostream);
			}

			update_profiler_gui(guitext_profiler, font, text_height,
					show_profiler, show_profiler_max);

			g_profiler->clear();
		}

		/*
			Direct handling of user input
		*/
		
		// Reset input if window not active or some menu is active
		if(device->isWindowActive() == false
				|| noMenuActive() == false
				|| guienv->hasFocus(gui_chat_console))
		{
			input->clear();
		}

		// Input handler step() (used by the random input generator)
		input->step(dtime);

		/*
			Launch menus and trigger stuff according to keys
		*/
		if(input->wasKeyDown(getKeySetting("keymap_drop")))
		{
			// drop selected item
			IDropAction *a = new IDropAction();
			a->count = 0;
			a->from_inv.setCurrentPlayer();
			a->from_list = "main";
			a->from_i = client.getPlayerItem();
			client.inventoryAction(a);
		}
		else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
		{
			infostream<<"the_game: "
					<<"Launching inventory"<<std::endl;
			
			GUIInventoryMenu *menu =
				new GUIInventoryMenu(guienv, guiroot, -1,
					&g_menumgr, v2s16(8,7),
					&client, gamedef);

			InventoryLocation inventoryloc;
			inventoryloc.setCurrentPlayer();

			core::array<GUIInventoryMenu::DrawSpec> draw_spec;
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "main",
					v2s32(0, 3), v2s32(8, 4)));
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "craft",
					v2s32(3, 0), v2s32(3, 3)));
			draw_spec.push_back(GUIInventoryMenu::DrawSpec(
					"list", inventoryloc, "craftpreview",
					v2s32(7, 1), v2s32(1, 1)));

			menu->setDrawSpec(draw_spec);

			menu->drop();
		}
		else if(input->wasKeyDown(EscapeKey))
		{
			infostream<<"the_game: "
					<<"Launching pause menu"<<std::endl;
			// It will delete itself by itself
			(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
					&g_menumgr, simple_singleplayer_mode))->drop();

			// Move mouse cursor on top of the disconnect button
			if(simple_singleplayer_mode)
				input->setMousePos(displaycenter.X, displaycenter.Y+0);
			else
				input->setMousePos(displaycenter.X, displaycenter.Y+25);
		}
		else if(input->wasKeyDown(getKeySetting("keymap_chat")))
		{
			TextDest *dest = new TextDestChat(&client);

			(new GUITextInputMenu(guienv, guiroot, -1,
					&g_menumgr, dest,
					L""))->drop();
		}
		else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
		{
			TextDest *dest = new TextDestChat(&client);

			(new GUITextInputMenu(guienv, guiroot, -1,
					&g_menumgr, dest,
					L"/"))->drop();
		}
		else if(input->wasKeyDown(getKeySetting("keymap_console")))
		{
			if (!gui_chat_console->isOpenInhibited())
			{
				// Open up to over half of the screen
				gui_chat_console->openConsole(0.6);
				guienv->setFocus(gui_chat_console);
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
		{
			if(g_settings->getBool("free_move"))
			{
				g_settings->set("free_move","false");
				statustext = L"free_move disabled";
				statustext_time = 0;
			}
			else
			{
				g_settings->set("free_move","true");
				statustext = L"free_move enabled";
				statustext_time = 0;
				if(!client.checkPrivilege("fly"))
					statustext += L" (note: no 'fly' privilege)";
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
		{
			if(g_settings->getBool("fast_move"))
			{
				g_settings->set("fast_move","false");
				statustext = L"fast_move disabled";
				statustext_time = 0;
			}
			else
			{
				g_settings->set("fast_move","true");
				statustext = L"fast_move enabled";
				statustext_time = 0;
				if(!client.checkPrivilege("fast"))
					statustext += L" (note: no 'fast' privilege)";
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
		{
			irr::video::IImage* const image = driver->createScreenShot(); 
			if (image) { 
				irr::c8 filename[256]; 
				snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
						 g_settings->get("screenshot_path").c_str(),
						 device->getTimer()->getRealTime()); 
				if (driver->writeImageToFile(image, filename)) {
					std::wstringstream sstr;
					sstr<<"Saved screenshot to '"<<filename<<"'";
					infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
					statustext = sstr.str();
					statustext_time = 0;
				} else{
					infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
				}
				image->drop(); 
			}			 
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
		{
			show_hud = !show_hud;
			if(show_hud)
				statustext = L"HUD shown";
			else
				statustext = L"HUD hidden";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
		{
			show_chat = !show_chat;
			if(show_chat)
				statustext = L"Chat shown";
			else
				statustext = L"Chat hidden";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
		{
			force_fog_off = !force_fog_off;
			if(force_fog_off)
				statustext = L"Fog disabled";
			else
				statustext = L"Fog enabled";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
		{
			disable_camera_update = !disable_camera_update;
			if(disable_camera_update)
				statustext = L"Camera update disabled";
			else
				statustext = L"Camera update enabled";
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
		{
			// Initial / 3x toggle: Chat only
			// 1x toggle: Debug text with chat
			// 2x toggle: Debug text with profiler graph
			if(!show_debug)
			{
				show_debug = true;
				show_profiler_graph = false;
				statustext = L"Debug info shown";
				statustext_time = 0;
			}
			else if(show_profiler_graph)
			{
				show_debug = false;
				show_profiler_graph = false;
				statustext = L"Debug info and profiler graph hidden";
				statustext_time = 0;
			}
			else
			{
				show_profiler_graph = true;
				statustext = L"Profiler graph shown";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
		{
			show_profiler = (show_profiler + 1) % (show_profiler_max + 1);

			// FIXME: This updates the profiler with incomplete values
			update_profiler_gui(guitext_profiler, font, text_height,
					show_profiler, show_profiler_max);

			if(show_profiler != 0)
			{
				std::wstringstream sstr;
				sstr<<"Profiler shown (page "<<show_profiler
					<<" of "<<show_profiler_max<<")";
				statustext = sstr.str();
				statustext_time = 0;
			}
			else
			{
				statustext = L"Profiler hidden";
				statustext_time = 0;
			}
		}
		else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
		{
			s16 range = g_settings->getS16("viewing_range_nodes_min");
			s16 range_new = range + 10;
			g_settings->set("viewing_range_nodes_min", itos(range_new));
			statustext = narrow_to_wide(
					"Minimum viewing range changed to "
					+ itos(range_new));
			statustext_time = 0;
		}
		else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
		{
			s16 range = g_settings->getS16("viewing_range_nodes_min");
			s16 range_new = range - 10;
			if(range_new < 0)
				range_new = range;
			g_settings->set("viewing_range_nodes_min",
					itos(range_new));
			statustext = narrow_to_wide(
					"Minimum viewing range changed to "
					+ itos(range_new));
			statustext_time = 0;
		}
		
		// Handle QuicktuneShortcutter
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
			quicktune.next();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
			quicktune.prev();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
			quicktune.inc();
		if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
			quicktune.dec();
		{
			std::string msg = quicktune.getMessage();
			if(msg != ""){
				statustext = narrow_to_wide(msg);
				statustext_time = 0;
			}
		}

		// Item selection with mouse wheel
		u16 new_playeritem = client.getPlayerItem();
		{
			s32 wheel = input->getMouseWheel();
			u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
					hotbar_itemcount-1);

			if(wheel < 0)
			{
				if(new_playeritem < max_item)
					new_playeritem++;
				else
					new_playeritem = 0;
			}
			else if(wheel > 0)
			{
				if(new_playeritem > 0)
					new_playeritem--;
				else
					new_playeritem = max_item;
			}
		}
		
		// Item selection
		for(u16 i=0; i<10; i++)
		{
			const KeyPress *kp = NumberKey + (i + 1) % 10;
			if(input->wasKeyDown(*kp))
			{
				if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
				{
					new_playeritem = i;

					infostream<<"Selected item: "
							<<new_playeritem<<std::endl;
				}
			}
		}

		// Viewing range selection
		if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
		{
			draw_control.range_all = !draw_control.range_all;
			if(draw_control.range_all)
			{
				infostream<<"Enabled full viewing range"<<std::endl;
				statustext = L"Enabled full viewing range";
				statustext_time = 0;
			}
			else
			{
				infostream<<"Disabled full viewing range"<<std::endl;
				statustext = L"Disabled full viewing range";
				statustext_time = 0;
			}
		}

		// Print debug stacks
		if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
		{
			dstream<<"-----------------------------------------"
					<<std::endl;
			dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
			dstream<<"-----------------------------------------"
					<<std::endl;
			debug_stacks_print();
		}

		/*
			Mouse and camera control
			NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
		*/
		
		float turn_amount = 0;
		if((device->isWindowActive() && noMenuActive()) || random_input)
		{
			if(!random_input)
			{
				// Mac OSX gets upset if this is set every frame
				if(device->getCursorControl()->isVisible())
					device->getCursorControl()->setVisible(false);
			}

			if(first_loop_after_window_activation){
				//infostream<<"window active, first loop"<<std::endl;
				first_loop_after_window_activation = false;
			}
			else{
				s32 dx = input->getMousePos().X - displaycenter.X;
				s32 dy = input->getMousePos().Y - displaycenter.Y;
				if(invert_mouse)
					dy = -dy;
				//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
				
				/*const float keyspeed = 500;
				if(input->isKeyDown(irr::KEY_UP))
					dy -= dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_DOWN))
					dy += dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_LEFT))
					dx -= dtime * keyspeed;
				if(input->isKeyDown(irr::KEY_RIGHT))
					dx += dtime * keyspeed;*/
				
				float d = 0.2;
				camera_yaw -= dx*d;
				camera_pitch += dy*d;
				if(camera_pitch < -89.5) camera_pitch = -89.5;
				if(camera_pitch > 89.5) camera_pitch = 89.5;
				
				turn_amount = v2f(dx, dy).getLength() * d;
			}
			input->setMousePos(displaycenter.X, displaycenter.Y);
		}
		else{
			// Mac OSX gets upset if this is set every frame
			if(device->getCursorControl()->isVisible() == false)
				device->getCursorControl()->setVisible(true);

			//infostream<<"window inactive"<<std::endl;
			first_loop_after_window_activation = true;
		}
		recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
		//std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;

		/*
			Player speed control
		*/
		{
			/*bool a_up,
			bool a_down,
			bool a_left,
			bool a_right,
			bool a_jump,
			bool a_superspeed,
			bool a_sneak,
			float a_pitch,
			float a_yaw*/
			PlayerControl control(
				input->isKeyDown(getKeySetting("keymap_forward")),
				input->isKeyDown(getKeySetting("keymap_backward")),
				input->isKeyDown(getKeySetting("keymap_left")),
				input->isKeyDown(getKeySetting("keymap_right")),
				input->isKeyDown(getKeySetting("keymap_jump")),
				input->isKeyDown(getKeySetting("keymap_special1")),
				input->isKeyDown(getKeySetting("keymap_sneak")),
				camera_pitch,
				camera_yaw
			);
			client.setPlayerControl(control);
		}
		
		/*
			Run server
		*/

		if(server != NULL)
		{
			//TimeTaker timer("server->step(dtime)");
			server->step(dtime);
		}

		/*
			Process environment
		*/
		
		{
			//TimeTaker timer("client.step(dtime)");
			client.step(dtime);
			//client.step(dtime_avg1);
		}

		{
			// Read client events
			for(;;)
			{
				ClientEvent event = client.getClientEvent();
				if(event.type == CE_NONE)
				{
					break;
				}
				else if(event.type == CE_PLAYER_DAMAGE)
				{
					//u16 damage = event.player_damage.amount;
					//infostream<<"Player damage: "<<damage<<std::endl;
					damage_flash_timer = 0.05;
					if(event.player_damage.amount >= 2){
						damage_flash_timer += 0.05 * event.player_damage.amount;
					}
				}
				else if(event.type == CE_PLAYER_FORCE_MOVE)
				{
					camera_yaw = event.player_force_move.yaw;
					camera_pitch = event.player_force_move.pitch;
				}
				else if(event.type == CE_DEATHSCREEN)
				{
					if(respawn_menu_active)
						continue;

					/*bool set_camera_point_target =
							event.deathscreen.set_camera_point_target;
					v3f camera_point_target;
					camera_point_target.X = event.deathscreen.camera_point_target_x;
					camera_point_target.Y = event.deathscreen.camera_point_target_y;
					camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
					MainRespawnInitiator *respawner =
							new MainRespawnInitiator(
									&respawn_menu_active, &client);
					GUIDeathScreen *menu =
							new GUIDeathScreen(guienv, guiroot, -1, 
								&g_menumgr, respawner);
					menu->drop();
					
					chat_backend.addMessage(L"", L"You died.");

					/* Handle visualization */

					damage_flash_timer = 0;

					/*LocalPlayer* player = client.getLocalPlayer();
					player->setPosition(player->getPosition() + v3f(0,-BS,0));
					camera.update(player, busytime, screensize);*/
				}
				else if(event.type == CE_TEXTURES_UPDATED)
				{
					update_wielded_item_trigger = true;
				}
			}
		}
		
		//TimeTaker //timer2("//timer2");

		/*
			For interaction purposes, get info about the held item
			- What item is it?
			- Is it a usable item?
			- Can it point to liquids?
		*/
		ItemStack playeritem;
		bool playeritem_usable = false;
		bool playeritem_liquids_pointable = false;
		{
			InventoryList *mlist = local_inventory.getList("main");
			if(mlist != NULL)
			{
				playeritem = mlist->getItem(client.getPlayerItem());
				playeritem_usable = playeritem.getDefinition(itemdef).usable;
				playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
			}
		}
		ToolCapabilities playeritem_toolcap =
				playeritem.getToolCapabilities(itemdef);
		
		/*
			Update camera
		*/

		LocalPlayer* player = client.getEnv().getLocalPlayer();
		float full_punch_interval = playeritem_toolcap.full_punch_interval;
		float tool_reload_ratio = time_from_last_punch / full_punch_interval;
		tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
		camera.update(player, busytime, screensize, tool_reload_ratio);
		camera.step(dtime);

		v3f player_position = player->getPosition();
		v3f camera_position = camera.getPosition();
		v3f camera_direction = camera.getDirection();
		f32 camera_fov = camera.getFovMax();
		
		if(!disable_camera_update){
			client.getEnv().getClientMap().updateCamera(camera_position,
				camera_direction, camera_fov);
		}
		
		// Update sound listener
		sound->updateListener(camera.getCameraNode()->getPosition(),
				v3f(0,0,0), // velocity
				camera.getCameraNode()->getTarget(),
				camera.getCameraNode()->getUpVector());

		/*
			Update sound maker
		*/
		{
			soundmaker.step(dtime);
			
			ClientMap &map = client.getEnv().getClientMap();
			MapNode n = map.getNodeNoEx(player->getStandingNodePos());
			soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
		}

		/*
			Calculate what block is the crosshair pointing to
		*/
		
		//u32 t1 = device->getTimer()->getRealTime();
		
		f32 d = 4; // max. distance
		core::line3d<f32> shootline(camera_position,
				camera_position + camera_direction * BS * (d+1));

		core::aabbox3d<f32> hilightbox;
		bool should_show_hilightbox = false;
		ClientActiveObject *selected_object = NULL;

		PointedThing pointed = getPointedThing(
				// input
				&client, player_position, camera_direction,
				camera_position, shootline, d,
				playeritem_liquids_pointable, !ldown_for_dig,
				// output
				hilightbox, should_show_hilightbox,
				selected_object);

		if(pointed != pointed_old)
		{
			infostream<<"Pointing at "<<pointed.dump()<<std::endl;
			//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
		}

		/*
			Visualize selection
		*/
		if(should_show_hilightbox)
			hilightboxes.push_back(hilightbox);

		/*
			Stop digging when
			- releasing left mouse button
			- pointing away from node
		*/
		if(digging)
		{
			if(input->getLeftReleased())
			{
				infostream<<"Left button released"
					<<" (stopped digging)"<<std::endl;
				digging = false;
			}
			else if(pointed != pointed_old)
			{
				if (pointed.type == POINTEDTHING_NODE
					&& pointed_old.type == POINTEDTHING_NODE
					&& pointed.node_undersurface == pointed_old.node_undersurface)
				{
					// Still pointing to the same node,
					// but a different face. Don't reset.
				}
				else
				{
					infostream<<"Pointing away from node"
						<<" (stopped digging)"<<std::endl;
					digging = false;
				}
			}
			if(!digging)
			{
				client.interact(1, pointed_old);
				client.setCrack(-1, v3s16(0,0,0));
				dig_time = 0.0;
			}
		}
		if(!digging && ldown_for_dig && !input->getLeftState())
		{
			ldown_for_dig = false;
		}

		bool left_punch = false;
		soundmaker.m_player_leftpunch_sound.name = "";

		if(playeritem_usable && input->getLeftState())
		{
			if(input->getLeftClicked())
				client.interact(4, pointed);
		}
		else if(pointed.type == POINTEDTHING_NODE)
		{
			v3s16 nodepos = pointed.node_undersurface;
			v3s16 neighbourpos = pointed.node_abovesurface;

			/*
				Check information text of node
			*/
			
			ClientMap &map = client.getEnv().getClientMap();
			NodeMetadata *meta = map.getNodeMetadata(nodepos);
			if(meta){
				infotext = narrow_to_wide(meta->infoText());
			} else {
				MapNode n = map.getNode(nodepos);
				if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
					infotext = L"Unknown node: ";
					infotext += narrow_to_wide(nodedef->get(n).name);
				}
			}
			
			// We can't actually know, but assume the sound of right-clicking
			// to be the sound of placing a node
			soundmaker.m_player_rightpunch_sound.gain = 0.5;
			soundmaker.m_player_rightpunch_sound.name = "default_place_node";
			
			/*
				Handle digging
			*/
			
			if(nodig_delay_timer <= 0.0 && input->getLeftState())
			{
				if(!digging)
				{
					infostream<<"Started digging"<<std::endl;
					client.interact(0, pointed);
					digging = true;
					ldown_for_dig = true;
				}
				MapNode n = client.getEnv().getClientMap().getNode(nodepos);

				// Get digging parameters
				DigParams params = getDigParams(nodedef->get(n).groups,
						&playeritem_toolcap);
				// If can't dig, try hand
				if(!params.diggable){
					const ItemDefinition &hand = itemdef->get("");
					const ToolCapabilities *tp = hand.tool_capabilities;
					if(tp)
						params = getDigParams(nodedef->get(n).groups, tp);
				}
				
				SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
				if(sound_dig.exists()){
					if(sound_dig.name == "__group"){
						if(params.main_group != ""){
							soundmaker.m_player_leftpunch_sound.gain = 0.5;
							soundmaker.m_player_leftpunch_sound.name =
									std::string("default_dig_") +
											params.main_group;
						}
					} else{
						soundmaker.m_player_leftpunch_sound = sound_dig;
					}
				}

				float dig_time_complete = 0.0;

				if(params.diggable == false)
				{
					// I guess nobody will wait for this long
					dig_time_complete = 10000000.0;
				}
				else
				{
					dig_time_complete = params.time;
				}

				if(dig_time_complete >= 0.001)
				{
					dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
							* dig_time/dig_time_complete);
				}
				// This is for torches
				else
				{
					dig_index = CRACK_ANIMATION_LENGTH;
				}
				
				// Don't show cracks if not diggable
				if(dig_time_complete >= 100000.0)
				{
				}
				else if(dig_index < CRACK_ANIMATION_LENGTH)
				{
					//TimeTaker timer("client.setTempMod");
					//infostream<<"dig_index="<<dig_index<<std::endl;
					client.setCrack(dig_index, nodepos);
				}
				else
				{
					infostream<<"Digging completed"<<std::endl;
					client.interact(2, pointed);
					client.setCrack(-1, v3s16(0,0,0));
					MapNode wasnode = map.getNode(nodepos);
					client.removeNode(nodepos);

					dig_time = 0;
					digging = false;

					nodig_delay_timer = dig_time_complete
							/ (float)CRACK_ANIMATION_LENGTH;

					// We don't want a corresponding delay to
					// very time consuming nodes
					if(nodig_delay_timer > 0.3)
						nodig_delay_timer = 0.3;
					// We want a slight delay to very little
					// time consuming nodes
					float mindelay = 0.15;
					if(nodig_delay_timer < mindelay)
						nodig_delay_timer = mindelay;
					
					// Send event to trigger sound
					MtEvent *e = new NodeDugEvent(nodepos, wasnode);
					gamedef->event()->put(e);
				}

				dig_time += dtime;

				camera.setDigging(0);  // left click animation
			}

			if(input->getRightClicked())
			{
				infostream<<"Ground right-clicked"<<std::endl;
				
				// If metadata provides an inventory view, activate it
				if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
				{
					infostream<<"Launching custom inventory view"<<std::endl;

					InventoryLocation inventoryloc;
					inventoryloc.setNodeMeta(nodepos);
					

					/*
						Create menu
					*/

					core::array<GUIInventoryMenu::DrawSpec> draw_spec;
					v2s16 invsize =
						GUIInventoryMenu::makeDrawSpecArrayFromString(
							draw_spec,
							meta->getInventoryDrawSpecString(),
							inventoryloc);

					GUIInventoryMenu *menu =
						new GUIInventoryMenu(guienv, guiroot, -1,
							&g_menumgr, invsize,
							&client, gamedef);
					menu->setDrawSpec(draw_spec);
					menu->drop();
				}
				// If metadata provides text input, activate text input
				else if(meta && meta->allowsTextInput() && !random_input)
				{
					infostream<<"Launching metadata text input"<<std::endl;
					
					// Get a new text for it

					TextDest *dest = new TextDestNodeMetadata(nodepos, &client);

					std::wstring wtext = narrow_to_wide(meta->getText());

					(new GUITextInputMenu(guienv, guiroot, -1,
							&g_menumgr, dest,
							wtext))->drop();
				}
				// Otherwise report right click to server
				else
				{
					client.interact(3, pointed);
					camera.setDigging(1);  // right click animation
				}
			}
		}
		else if(pointed.type == POINTEDTHING_OBJECT)
		{
			infotext = narrow_to_wide(selected_object->infoText());

			if(infotext == L"" && show_debug){
				infotext = narrow_to_wide(selected_object->debugInfoText());
			}

			//if(input->getLeftClicked())
			if(input->getLeftState())
			{
				bool do_punch = false;
				bool do_punch_damage = false;
				if(object_hit_delay_timer <= 0.0){
					do_punch = true;
					do_punch_damage = true;
					object_hit_delay_timer = object_hit_delay;
				}
				if(input->getLeftClicked()){
					do_punch = true;
				}
				if(do_punch){
					infostream<<"Left-clicked object"<<std::endl;
					left_punch = true;
				}
				if(do_punch_damage){
					// Report direct punch
					v3f objpos = selected_object->getPosition();
					v3f dir = (objpos - player_position).normalize();
					
					bool disable_send = selected_object->directReportPunch(
							dir, &playeritem, time_from_last_punch);
					time_from_last_punch = 0;
					if(!disable_send)
						client.interact(0, pointed);
				}
			}
			else if(input->getRightClicked())
			{
				infostream<<"Right-clicked object"<<std::endl;
				client.interact(3, pointed);  // place
			}
		}
		else if(input->getLeftState())
		{
			// When button is held down in air, show continuous animation
			left_punch = true;
		}

		pointed_old = pointed;
		
		if(left_punch || input->getLeftClicked())
		{
			camera.setDigging(0); // left click animation
		}

		input->resetLeftClicked();
		input->resetRightClicked();

		input->resetLeftReleased();
		input->resetRightReleased();
		
		/*
			Calculate stuff for drawing
		*/

		/*
			Fog range
		*/
	
		f32 fog_range;
		if(farmesh)
		{
			fog_range = BS*farmesh_range;
		}
		else
		{
			fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
			fog_range *= 0.9;
			if(draw_control.range_all)
				fog_range = 100000*BS;
		}

		/*
			Calculate general brightness
		*/
		u32 daynight_ratio = client.getEnv().getDayNightRatio();
		float time_brightness = (float)decode_light(
				(daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
		float direct_brightness = 0;
		bool sunlight_seen = false;
		if(g_settings->getBool("free_move")){
			direct_brightness = time_brightness;
			sunlight_seen = true;
		} else {
			ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
			float old_brightness = sky->getBrightness();
			direct_brightness = (float)client.getEnv().getClientMap()
					.getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
					daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
					/ 255.0;
		}
		
		time_of_day = client.getEnv().getTimeOfDayF();
		float maxsm = 0.05;
		if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
				fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
				fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
			time_of_day_smooth = time_of_day;
		float todsm = 0.05;
		if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
			time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
					+ (time_of_day+1.0) * todsm;
		else
			time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
					+ time_of_day * todsm;
			
		sky->update(time_of_day_smooth, time_brightness, direct_brightness,
				sunlight_seen);
		
		float brightness = sky->getBrightness();
		video::SColor bgcolor = sky->getBgColor();
		video::SColor skycolor = sky->getSkyColor();

		/*
			Update clouds
		*/
		if(clouds){
			if(sky->getCloudsVisible()){
				clouds->setVisible(true);
				clouds->step(dtime);
				clouds->update(v2f(player_position.X, player_position.Z),
						sky->getCloudColor());
			} else{
				clouds->setVisible(false);
			}
		}
		
		/*
			Update farmesh
		*/
		if(farmesh)
		{
			farmesh_range = draw_control.wanted_range * 10;
			if(draw_control.range_all && farmesh_range < 500)
				farmesh_range = 500;
			if(farmesh_range > 1000)
				farmesh_range = 1000;

			farmesh->step(dtime);
			farmesh->update(v2f(player_position.X, player_position.Z),
					brightness, farmesh_range);
		}
		
		/*
			Fog
		*/
		
		if(g_settings->getBool("enable_fog") == true && !force_fog_off)
		{
			driver->setFog(
				bgcolor,
				video::EFT_FOG_LINEAR,
				fog_range*0.4,
				fog_range*1.0,
				0.01,
				false, // pixel fog
				false // range fog
			);
		}
		else
		{
			driver->setFog(
				bgcolor,
				video::EFT_FOG_LINEAR,
				100000*BS,
				110000*BS,
				0.01,
				false, // pixel fog
				false // range fog
			);
		}

		/*
			Update gui stuff (0ms)
		*/

		//TimeTaker guiupdatetimer("Gui updating");
		
		const char program_name_and_version[] =
			"Minetest-c55 " VERSION_STRING;

		if(show_debug)
		{
			static float drawtime_avg = 0;
			drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
			/*static float beginscenetime_avg = 0;
			beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
			static float scenetime_avg = 0;
			scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
			static float endscenetime_avg = 0;
			endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
			
			char temptext[300];
			snprintf(temptext, 300, "%s ("
					"R: range_all=%i"
					")"
					" drawtime=%.0f, dtime_jitter = % .1f %%"
					", v_range = %.1f, RTT = %.3f",
					program_name_and_version,
					draw_control.range_all,
					drawtime_avg,
					dtime_jitter1_max_fraction * 100.0,
					draw_control.wanted_range,
					client.getRTT()
					);
			
			guitext->setText(narrow_to_wide(temptext).c_str());
			guitext->setVisible(true);
		}
		else if(show_hud || show_chat)
		{
			guitext->setText(narrow_to_wide(program_name_and_version).c_str());
			guitext->setVisible(true);
		}
		else
		{
			guitext->setVisible(false);
		}
		
		if(show_debug)
		{
			char temptext[300];
			snprintf(temptext, 300,
					"(% .1f, % .1f, % .1f)"
					" (yaw = %.1f)",
					player_position.X/BS,
					player_position.Y/BS,
					player_position.Z/BS,
					wrapDegrees_0_360(camera_yaw));

			guitext2->setText(narrow_to_wide(temptext).c_str());
			guitext2->setVisible(true);
		}
		else
		{
			guitext2->setVisible(false);
		}
		
		{
			guitext_info->setText(infotext.c_str());
			guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
		}

		{
			float statustext_time_max = 1.5;
			if(!statustext.empty())
			{
				statustext_time += dtime;
				if(statustext_time >= statustext_time_max)
				{
					statustext = L"";
					statustext_time = 0;
				}
			}
			guitext_status->setText(statustext.c_str());
			guitext_status->setVisible(!statustext.empty());

			if(!statustext.empty())
			{
				s32 status_y = screensize.Y - 130;
				core::rect<s32> rect(
						10,
						status_y - guitext_status->getTextHeight(),
						screensize.X - 10,
						status_y
				);
				guitext_status->setRelativePosition(rect);

				// Fade out
				video::SColor initial_color(255,0,0,0);
				if(guienv->getSkin())
					initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
				video::SColor final_color = initial_color;
				final_color.setAlpha(0);
				video::SColor fade_color =
					initial_color.getInterpolated_quadratic(
						initial_color,
						final_color,
						pow(statustext_time / (float)statustext_time_max, 2.0f));
				guitext_status->setOverrideColor(fade_color);
				guitext_status->enableOverrideColor(true);
			}
		}
		
		/*
			Get chat messages from client
		*/
		{
			// Get new messages from error log buffer
			while(!chat_log_error_buf.empty())
			{
				chat_backend.addMessage(L"", narrow_to_wide(
						chat_log_error_buf.get()));
			}
			// Get new messages from client
			std::wstring message;
			while(client.getChatMessage(message))
			{
				chat_backend.addUnparsedMessage(message);
			}
			// Remove old messages
			chat_backend.step(dtime);

			// Display all messages in a static text element
			u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
			std::wstring recent_chat = chat_backend.getRecentChat();
			guitext_chat->setText(recent_chat.c_str());

			// Update gui element size and position
			s32 chat_y = 5+(text_height+5);
			if(show_debug)
				chat_y += (text_height+5);
			core::rect<s32> rect(
				10,
				chat_y,
				screensize.X - 10,
				chat_y + guitext_chat->getTextHeight()
			);
			guitext_chat->setRelativePosition(rect);

			// Don't show chat if disabled or empty or profiler is enabled
			guitext_chat->setVisible(show_chat && recent_chat_count != 0
					&& !show_profiler);
		}

		/*
			Inventory
		*/
		
		if(client.getPlayerItem() != new_playeritem)
		{
			client.selectPlayerItem(new_playeritem);
		}
		if(client.getLocalInventoryUpdated())
		{
			//infostream<<"Updating local inventory"<<std::endl;
			client.getLocalInventory(local_inventory);
			
			update_wielded_item_trigger = true;
		}
		if(update_wielded_item_trigger)
		{
			update_wielded_item_trigger = false;
			// Update wielded tool
			InventoryList *mlist = local_inventory.getList("main");
			ItemStack item;
			if(mlist != NULL)
				item = mlist->getItem(client.getPlayerItem());
			camera.wield(item);
		}
		
		/*
			Drawing begins
		*/

		TimeTaker tt_draw("mainloop: draw");

		
		{
			TimeTaker timer("beginScene");
			//driver->beginScene(false, true, bgcolor);
			//driver->beginScene(true, true, bgcolor);
			driver->beginScene(true, true, skycolor);
			beginscenetime = timer.stop(true);
		}
		
		//timer3.stop();
	
		//infostream<<"smgr->drawAll()"<<std::endl;
		{
			TimeTaker timer("smgr");
			smgr->drawAll();
			scenetime = timer.stop(true);
		}
		
		{
		//TimeTaker timer9("auxiliary drawings");
		// 0ms
		
		//timer9.stop();
		//TimeTaker //timer10("//timer10");
		
		video::SMaterial m;
		//m.Thickness = 10;
		m.Thickness = 3;
		m.Lighting = false;
		driver->setMaterial(m);

		driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

		if(show_hud)
		{
			for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
					i != hilightboxes.end(); i++)
			{
				/*infostream<<"hilightbox min="
						<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
						<<" max="
						<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
						<<std::endl;*/
				driver->draw3DBox(*i, video::SColor(255,0,0,0));
			}
		}

		/*
			Wielded tool
		*/
		if(show_hud)
		{
			// Warning: This clears the Z buffer.
			camera.drawWieldedTool();
		}

		/*
			Post effects
		*/
		{
			client.getEnv().getClientMap().renderPostFx();
		}

		/*
			Profiler graph
		*/
		if(show_profiler_graph)
		{
			graph.draw(10, screensize.Y - 10, driver, font);
		}

		/*
			Draw crosshair
		*/
		if(show_hud)
		{
			driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
					displaycenter + core::vector2d<s32>(10,0),
					video::SColor(255,255,255,255));
			driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
					displaycenter + core::vector2d<s32>(0,10),
					video::SColor(255,255,255,255));
		}

		} // timer

		//timer10.stop();
		//TimeTaker //timer11("//timer11");

		/*
			Draw gui
		*/
		// 0-1ms
		guienv->drawAll();

		/*
			Draw hotbar
		*/
		if(show_hud)
		{
			draw_hotbar(driver, font, gamedef,
					v2s32(displaycenter.X, screensize.Y),
					hotbar_imagesize, hotbar_itemcount, &local_inventory,
					client.getHP(), client.getPlayerItem());
		}

		/*
			Damage flash
		*/
		if(damage_flash_timer > 0.0)
		{
			damage_flash_timer -= dtime;
			
			video::SColor color(128,255,0,0);
			driver->draw2DRectangle(color,
					core::rect<s32>(0,0,screensize.X,screensize.Y),
					NULL);
		}

		/*
			End scene
		*/
		{
			TimeTaker timer("endScene");
			endSceneX(driver);
			endscenetime = timer.stop(true);
		}

		drawtime = tt_draw.stop(true);
		g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);

		/*
			End of drawing
		*/

		static s16 lastFPS = 0;
		//u16 fps = driver->getFPS();
		u16 fps = (1.0/dtime_avg1);

		if (lastFPS != fps)
		{
			core::stringw str = L"Minetest [";
			str += driver->getName();
			str += "] FPS=";
			str += fps;

			device->setWindowCaption(str.c_str());
			lastFPS = fps;
		}

		/*
			Log times and stuff for visualization
		*/
		Profiler::GraphValues values;
		g_profiler->graphGet(values);
		graph.put(values);
	}

	/*
		Drop stuff
	*/
	if(clouds)
		clouds->drop();
	if(gui_chat_console)
		gui_chat_console->drop();
	
	/*
		Draw a "shutting down" screen, which will be shown while the map
		generator and other stuff quits
	*/
	{
		/*gui::IGUIStaticText *gui_shuttingdowntext = */
		draw_load_screen(L"Shutting down stuff...", driver, font);
		/*driver->beginScene(true, true, video::SColor(255,0,0,0));
		guienv->drawAll();
		driver->endScene();
		gui_shuttingdowntext->remove();*/
	}

	chat_backend.addMessage(L"", L"# Disconnected.");
	chat_backend.addMessage(L"", L"");

	// Client scope (client is destructed before destructing *def and tsrc)
	}while(0);
	} // try-catch
	catch(SerializationError &e)
	{
		error_message = L"A serialization error occurred:\n"
				+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
				L" running a different version of Minetest.";
		errorstream<<wide_to_narrow(error_message)<<std::endl;
	}
	
	if(!sound_is_dummy)
		delete sound;
	delete nodedef;
	delete itemdef;
	delete tsrc;
}