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path: root/src/mapgen_v6.h
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* Mapgen files: Update and correct copyright creditsparamat2017-05-26
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* Mgv6: Add stairs to desert stone dungeonsparamat2017-02-04
| | | | | | As with the other mapgens, now that wide stairs in dungeons are possible we can now finally add stairs to desert stone dungeons. Re-order some lines.
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
| | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
| | | | | | - Move mapgen creation logic out of EmergeManager and into Mapgen - Internally represent mapgen type as an enum value, instead of a string - Remove the need for a MapgenFactory per mapgen
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
| | | | | | | | | | | | To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
| | | | | Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
| | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
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* Mgv6: Add optional snow biomesparamat2015-04-12
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* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
| | | | | Desert stone above y = -32 not water_level Remove unused generateExperimental()
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Add jungle grass to jungleskwolekr2013-03-17
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* Some minor cleanups from the last commitkwolekr2013-03-16
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Re-add jungles, apple treeskwolekr2013-03-16
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* Clean up Mapgenkwolekr2013-03-11
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23