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path: root/src/mapgen_v7.cpp
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
| | | | | | | Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-22
| | | | Remove widthn and make nridge zero underwater
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-22
| | | | | | Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, ↵paramat2015-01-22
| | | | | | | calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
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* Lighting: Fix nearly all issueskwolekr2015-01-04
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Mgv7: Remove range limits on mountain height to enable modification through ↵paramat2015-01-01
| | | | .conf
* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
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* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
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* Clean up Noise macroskwolekr2014-12-11
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-03
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-12
| | | | Mapgen v5: Fix minor style issue
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
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* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
| | | | | Add checks for invalid user input for important settings Rename Settings::tryGet* to Settings::get*NoEx for consistency
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-06
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* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* A handful of minor fixes to various thingskwolekr2013-06-22
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Fix nearly all warningskwolekr2013-05-19
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Enhance caves for mgv7, add ravineskwolekr2013-04-27
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* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y ↵kwolekr2013-04-21
| | | | boundaries, remove growGrass()
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
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* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07