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path: root/src/mapgen_v7.cpp
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* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-19
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-08
* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-04
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-21
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-03
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-22
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-22
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat2015-01-22
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
* Lighting: Fix nearly all issueskwolekr2015-01-04
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28