| Commit message (Expand) | Author | Age |
* | Mgv7: Limit pseudorandom caves to surface mapchunk or below | paramat | 2016-03-19 |
* | Mapgen: Fix light in tunnels at mapchunk borders | paramat | 2016-03-14 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves | paramat | 2016-02-02 |
* | Mgv7/flat/fractal: Place biome top node on tunnel entrance floor | paramat | 2016-01-14 |
* | Mapgen: Various fixes and improvements | paramat | 2016-01-11 |
* | Mgv5/v7/flat/fractal: More large pseudorandom caves | paramat | 2015-12-02 |
* | Mapgen: Add global 'decorations' flag | paramat | 2015-11-21 |
* | Mapgen: Use mapgen-specific names for constants in headers | paramat | 2015-10-09 |
* | Define and use limit constants for Irrlicht fixed-width types | kwolekr | 2015-10-04 |
* | Mgv5/6/7: Re-add #include profiler.h as commented-out option | paramat | 2015-09-19 |
* | Add map limit config option | rubenwardy | 2015-08-02 |
* | Mgv7: Use density noise + density gradient for mountain terrain | paramat | 2015-07-21 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Mgv7: Auto-set lowest mountain generation level | paramat | 2015-07-08 |
* | Mgv7: Lower base of mountain generation to -112 and define constant | paramat | 2015-07-04 |
* | Mgv5/mgv7 caves: Remove sand found in underground tunnels | paramat | 2015-06-27 |
* | Mgv7: Edit noise parameters. Fewer octaves, larger spreads. | paramat | 2015-06-21 |
* | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | 2015-06-20 |
* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 |
* | Mgv5/mgv7: Trigger biome recalculation at underwater surfaces | paramat | 2015-06-03 |
* | Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters | paramat | 2015-05-24 |
* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1... | paramat | 2015-05-23 |
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 |
* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 |
* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 |
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 |
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M... | paramat | 2015-03-08 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 |
* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 |
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
* | Mgv7 mountains: Remove divide by zero code that creates vast walls | paramat | 2015-02-05 |
* | Mgv7 generateRidgeTerrain: Make river generation relative to water level | paramat | 2015-01-22 |
* | Mgv7: Speed optimise calculateNoise and generateRidgeTerrain | paramat | 2015-01-22 |
* | Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu... | paramat | 2015-01-22 |
* | Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves | paramat | 2015-01-17 |
* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
* | Mgv7: Remove range limits on mountain height to enable modification through .... | paramat | 2015-01-01 |
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
* | Biome API: Add shore top and shore filler nodes, underwater node, water top n... | paramat | 2014-12-28 |