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path: root/src/mapgen_v7.cpp
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* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-03
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-22
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-22
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat2015-01-22
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
* Lighting: Fix nearly all issueskwolekr2015-01-04
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Clean up Noise macroskwolekr2014-12-11
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-12
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03