Commit message (Collapse) | Author | Age | |
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* | Mgv7: Use density noise + density gradient for mountain terrain | paramat | 2015-07-21 |
| | | | | Tune and optimise noise parameters | ||
* | Remove profiler.h include where it's not needed. Remove some unreachable and ↵ | Loic Blot | 2015-07-21 |
| | | | | very old code | ||
* | Mgv7: Auto-set lowest mountain generation level | paramat | 2015-07-08 |
| | | | | | Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16 | ||
* | Mgv7: Lower base of mountain generation to -112 and define constant | paramat | 2015-07-04 |
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* | Mgv5/mgv7 caves: Remove sand found in underground tunnels | paramat | 2015-06-27 |
| | | | | | Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level | ||
* | Mgv7: Edit noise parameters. Fewer octaves, larger spreads. | paramat | 2015-06-21 |
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* | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | 2015-06-20 |
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* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
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* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 |
| | | | | Decorations: Remove lower limit of water level for placement | ||
* | Mgv5/mgv7: Trigger biome recalculation at underwater surfaces | paramat | 2015-06-03 |
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* | Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters | paramat | 2015-05-24 |
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* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵ | paramat | 2015-05-23 |
| | | | | -192 for mgv5 deep oceans. Improve code | ||
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 |
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* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
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* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 |
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* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 |
| | | | | | | | Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines | ||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 |
| | | | | Add core.clear_registered_schematics() and refactor schematics somewhat | ||
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 |
| | | | | | | Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code | ||
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
| | | | | Mgv5: Add large_cave_depth constant | ||
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
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* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | 2015-03-08 |
| | | | | -MAP_GENERATION_LIMIT if surface not found | ||
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 |
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* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 |
| | | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | ||
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
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* | Mgv7 mountains: Remove divide by zero code that creates vast walls | paramat | 2015-02-05 |
| | | | | | | | Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves | ||
* | Mgv7 generateRidgeTerrain: Make river generation relative to water level | paramat | 2015-01-22 |
| | | | | Remove widthn and make nridge zero underwater | ||
* | Mgv7: Speed optimise calculateNoise and generateRidgeTerrain | paramat | 2015-01-22 |
| | | | | | | Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks | ||
* | Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, ↵ | paramat | 2015-01-22 |
| | | | | | | | calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters | ||
* | Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves | paramat | 2015-01-17 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Mgv7: Remove range limits on mountain height to enable modification through ↵ | paramat | 2015-01-01 |
| | | | | .conf | ||
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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* | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | 2014-12-28 |
| | | | | node. Add water top depth and shore height parameters. Remove water dust node | ||
* | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | 2014-12-20 |
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* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 |
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* | Clean up Noise macros | kwolekr | 2014-12-11 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
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* | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | 2014-12-09 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 |
| | | | | Mapgen v5: Fix minor style issue | ||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager |