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path: root/src/mapgen_v7.cpp
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* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-28
* Mgv7: Clean up divide-by-zero fixparamat2017-06-25
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-24
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
* Mgv7: Do not limit river generation if no floatlandsparamat2017-06-19
* Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Caverns: Remove unnecessary liquid excavationparamat2017-05-16
* Mgflat, Mgv7: Fix noise crash on world exit.paramat2017-04-22
* Mgflat, Mgv7: Only create noise objects if neededparamat2017-04-22
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* Mgv7: Change default cave width to 0.09sfan52016-12-13
* Mgv7 floatlands: Various improvementsparamat2016-12-01
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-30
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-02
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Mapgen V7: Remove now-unused ridge heightmapkwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Mgv7: Decrease cliff steepnessparamat2016-03-30
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-21
* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-19
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21