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path: root/src/mapgen_v7.h
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* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
* New math mapgen with fractal based worldsproller2013-06-23
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...kwolekr2013-04-21
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07