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* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* lava!Perttu Ahola2011-08-15
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* extended content-type rangePerttu Ahola2011-07-23
* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...Perttu Ahola2011-07-22
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-22
* initial steps in doing content type extensionPerttu Ahola2011-07-02
* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* better handling of unknown blocks on clientPerttu Ahola2011-06-27
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks2011-05-24
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* fixed a small memory leak in mapnode.cppPerttu Ahola2011-05-21
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* added cobblestone to the texture atlasPerttu Ahola2011-04-29
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* initial chest metadataPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* new texture stuff quite workingPerttu Ahola2011-02-11
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* nicer looking waterPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04