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path: root/src/mapnode.cpp
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* initial chest metadataPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* nicer looking waterPerttu Ahola2011-02-04
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* some tweakingPerttu Ahola2011-02-02
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* server builds now!Perttu Ahola2011-01-28
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* minecraft-like craftingPerttu Ahola2010-12-25
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* crafting system!Perttu Ahola2010-12-22
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* framework for modifying texturesPerttu Ahola2010-12-20
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* added some missing filesPerttu Ahola2010-12-14