| Commit message (Collapse) | Author | Age |
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node/tool/item/whatever types
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already fucked up maps are now loaded correctly.
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content_mapblock.{h,cpp}
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stuff from material.cpp to content_mapnode.{h,cpp}
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--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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loading player position from disk because map is regenerated always.
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