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path: root/src/mapnode.cpp
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* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2018-06-03
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Improved lightingDániel Juhász2016-10-27
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-02
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-22
* Change i++ to ++iDavid Jones2015-08-25
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-03
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...Craig Robbins2015-02-10
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
* Optimise getTileInfo()Craig Robbins2014-11-21
* Custom collision boxes node property.RealBadAngel2014-10-19
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-29
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Leveled nodeboxproller2013-07-13
* Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr2013-07-08
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* 6d facedirRealBadAngel2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* lava!Perttu Ahola2011-08-15