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Commit message (Expand)AuthorAge
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
* Optimise getTileInfo()Craig Robbins2014-11-21
* Custom collision boxes node property.RealBadAngel2014-10-19
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-29
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Leveled nodeboxproller2013-07-13
* Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr2013-07-08
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* 6d facedirRealBadAngel2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* lava!Perttu Ahola2011-08-15
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* extended content-type rangePerttu Ahola2011-07-23
* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...Perttu Ahola2011-07-22
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-22
* initial steps in doing content type extensionPerttu Ahola2011-07-02
* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* better handling of unknown blocks on clientPerttu Ahola2011-06-27
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks2011-05-24
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* fixed a small memory leak in mapnode.cppPerttu Ahola2011-05-21
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09