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path:
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mapnode.cpp
Commit message (
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Author
Age
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Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
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New way of determining the outcome of digging
Perttu Ahola
2011-02-14
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new texture stuff quite working
Perttu Ahola
2011-02-11
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some texture stuff
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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nicer looking water
Perttu Ahola
2011-02-04
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all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
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a little backwards compatibility with coal
Perttu Ahola
2011-02-03
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some tweaking
Perttu Ahola
2011-02-02
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This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
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server builds now!
Perttu Ahola
2011-01-28
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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backing up some stuff
Perttu Ahola
2011-01-26
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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minecraft-like crafting
Perttu Ahola
2010-12-25
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crafting system!
Perttu Ahola
2010-12-22
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framework for modifying textures
Perttu Ahola
2010-12-20
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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added some missing files
Perttu Ahola
2010-12-14