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Commit message (Collapse)AuthorAge
* mapnode: add const/noexcept (#8009)Vitaliy2018-12-22
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* Make MapNode handle paramtype2≠leveled properly (#7958)Vitaliy2018-12-12
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* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
| | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
* Real global textures (#6105)Vitaliy2017-10-15
| | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2017-09-18
| | | | | Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
* Code modernization: src/m* (part 3)Loic Blot2017-08-19
| | | | | | | | * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
| | | | | | | | | | | | * Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
* compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot2017-07-27
| | | | | | | | Remove usage of the SharedBuffer in zlib compression which has two problems: * We copied the whole memory block to compress it (not good with mapblocks) * We copied sometimes strings to SharedBuffer to SharedBuffer (2nd time) Use this method in MapNode::serializeBulk + optimize serialization but merging 3 identical loops in a single loop
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
| | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
| | | | | | | | | | | | | | | | | | | * Improved getPointedThing() The new algorithm checks every node exactly once. Now the point and normal vector of the collision is also returned in the PointedThing (currently they are not used outside of the function). Now the CNodeDefManager keeps the union of all possible nodeboxes, so the raycast won't miss any nodes. Also if there are only small nodeboxes, getPointedThing() is exceptionally fast. Also adds unit test for VoxelLineIterator. * Cleanup, code move This commit moves getPointedThing() and Client::getSelectedActiveObject() to ClientEnvironment. The map nodes now can decide which neighbors they are connecting to (MapNode::getNeighbors()).
* Improved lightingDániel Juhász2016-10-27
| | | | | | | | | | | | | | This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
| | | | | | | This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We introduce a new nodebox type "connected", and allow these nodes to have optional nodeboxes that connect it to other connecting nodeboxes. This is all done at scenedraw time in the client. The client will inspect the surrounding nodes and if they are to be connected to, it will draw the appropriate connecting nodeboxes to make those connections. In the node_box definition, we have to specify separate nodeboxes for each valid connection. This allows us to make nodes that connect only horizontally (the common case) by providing optional nodeboxes for +x, -x, +z, -z directions. Or this allows us to make wires that can connect up and down, by providing nodeboxes that connect it up and down (+y, -y) as well. The optional nodeboxes can be arrays. They are named "connect_top, "connect_bottom", "connect_front", "connect_left", "connect_back" and "connect_right". Here, "front" means the south facing side of the node that has facedir = 0. Additionally, a "fixed" nodebox list present will always be drawn, so one can make a central post, for instance. This "fixed" nodebox can be omitted, or it can be an array of nodeboxes. Collision boxes are also updated in exactly the same fashion, which allows you to walk over the upper extremities of the individual node boxes, or stand really close to them. You can also walk up node noxes that are small in height, all as expected, and unlike the NDT_FENCELIKE nodes. I've posted a screenshot demonstrating the flexibility at http://i.imgur.com/zaJq8jo.png In the screenshot, all connecting nodes are of this new subtype. Transparent textures render incorrectly, Which I don't think is related to this text, as other nodeboxes also have issues with this. A protocol bump is performed in order to be able to send older clients a nodeblock that is usable for them. In order to avoid abuse of users we send older clients a "full-size" node, so that it's impossible for them to try and walk through a fence or wall that's created in this fashion. This was tested with a pre-bump client connected against a server running the new protocol. These nodes connect to other nodes, and you can select which ones those are by specifying node names (or group names) in the connects_to string array: connects_to = { "group:fence", "default:wood" } By default, nodes do not connect to anything, allowing you to create nodes that always have to be paired in order to connect. lua_api.txt is updated to reflect the extension to the node_box API. Example lua code needed to generate these nodes can be found here: https://gist.github.com/sofar/b381c8c192c8e53e6062
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-02
| | | | | | Get facedir by using lowest 5 bits of param2 and limiting to 23 More robust, frees up higher param2 bits for other uses Change lookup table and table index to u8
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-22
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* Change i++ to ++iDavid Jones2015-08-25
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* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-03
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵Craig Robbins2015-02-10
| | | | | | @celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
| | | | | See issue #2017 Applied kahrl's gist
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
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* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
| | | | | | | Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30%
* Optimise getTileInfo()Craig Robbins2014-11-21
| | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster
* Custom collision boxes node property.RealBadAngel2014-10-19
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* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr2013-11-29
| | | | issues
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Leveled nodeboxproller2013-07-13
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* Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr2013-07-08
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* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
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* 6d facedirRealBadAngel2013-03-23
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
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* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "filesys.h"
#include "voxel.h"
#include "voxelalgorithms.h"
#include "porting.h"
#include "serialization.h"
#include "nodemetadata.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
#include "util/directiontables.h"
#include "util/basic_macros.h"
#include "rollback_interface.h"
#include "environment.h"
#include "reflowscan.h"
#include "emerge.h"
#include "mapgen/mapgen_v6.h"
#include "mapgen/mg_biome.h"
#include "config.h"
#include "server.h"
#include "database/database.h"
#include "database/database-dummy.h"
#include "database/database-sqlite3.h"
#include "script/scripting_server.h"
#include <deque>
#include <queue>
#if USE_LEVELDB
#include "database/database-leveldb.h"
#endif
#if USE_REDIS
#include "database/database-redis.h"
#endif
#if USE_POSTGRESQL
#include "database/database-postgresql.h"
#endif


/*
	Map
*/

Map::Map(std::ostream &dout, IGameDef *gamedef):
	m_dout(dout),
	m_gamedef(gamedef),
	m_nodedef(gamedef->ndef())
{
}

Map::~Map()
{
	/*
		Free all MapSectors
	*/
	for (auto &sector : m_sectors) {
		delete sector.second;
	}
}

void Map::addEventReceiver(MapEventReceiver *event_receiver)
{
	m_event_receivers.insert(event_receiver);
}

void Map::removeEventReceiver(MapEventReceiver *event_receiver)
{
	m_event_receivers.erase(event_receiver);
}

void Map::dispatchEvent(MapEditEvent *event)
{
	for (MapEventReceiver *event_receiver : m_event_receivers) {
		event_receiver->onMapEditEvent(event);
	}
}

MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
{
	if(m_sector_cache != NULL && p == m_sector_cache_p){
		MapSector * sector = m_sector_cache;
		return sector;
	}

	std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);

	if (n == m_sectors.end())
		return NULL;

	MapSector *sector = n->second;

	// Cache the last result
	m_sector_cache_p = p;
	m_sector_cache = sector;

	return sector;
}

MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
{
	return getSectorNoGenerateNoExNoLock(p);
}

MapSector * Map::getSectorNoGenerate(v2s16 p)
{
	MapSector *sector = getSectorNoGenerateNoEx(p);
	if(sector == NULL)
		throw InvalidPositionException();

	return sector;
}

MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
{
	v2s16 p2d(p3d.X, p3d.Z);
	MapSector * sector = getSectorNoGenerateNoEx(p2d);
	if(sector == NULL)
		return NULL;
	MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
	return block;
}

MapBlock * Map::getBlockNoCreate(v3s16 p3d)
{
	MapBlock *block = getBlockNoCreateNoEx(p3d);
	if(block == NULL)
		throw InvalidPositionException();
	return block;
}

bool Map::isNodeUnderground(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	try{
		MapBlock * block = getBlockNoCreate(blockpos);
		return block->getIsUnderground();
	}
	catch(InvalidPositionException &e)
	{
		return false;
	}
}

bool Map::isValidPosition(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	return (block != NULL);
}

// Returns a CONTENT_IGNORE node if not found
MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (block == NULL) {
		if (is_valid_position != NULL)
			*is_valid_position = false;
		return {CONTENT_IGNORE};
	}

	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
	bool is_valid_p;
	MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
	if (is_valid_position != NULL)
		*is_valid_position = is_valid_p;
	return node;
}

#if 0
// Deprecated
// throws InvalidPositionException if not found
// TODO: Now this is deprecated, getNodeNoEx should be renamed
MapNode Map::getNode(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (block == NULL)
		throw InvalidPositionException();
	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
	bool is_valid_position;
	MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
	if (!is_valid_position)
		throw InvalidPositionException();
	return node;
}
#endif

// throws InvalidPositionException if not found
void Map::setNode(v3s16 p, MapNode & n)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreate(blockpos);
	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
	// Never allow placing CONTENT_IGNORE, it fucks up stuff
	if(n.getContent() == CONTENT_IGNORE){
		bool temp_bool;
		errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
				<<" while trying to replace \""
				<<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
				<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
		return;
	}
	block->setNodeNoCheck(relpos, n);
}

void Map::addNodeAndUpdate(v3s16 p, MapNode n,
		std::map<v3s16, MapBlock*> &modified_blocks,
		bool remove_metadata)
{
	// Collect old node for rollback
	RollbackNode rollback_oldnode(this, p, m_gamedef);

	// This is needed for updating the lighting
	MapNode oldnode = getNodeNoEx(p);

	// Remove node metadata
	if (remove_metadata) {
		removeNodeMetadata(p);
	}

	// Set the node on the map
	// Ignore light (because calling voxalgo::update_lighting_nodes)
	n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
	n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
	setNode(p, n);

	// Update lighting
	std::vector<std::pair<v3s16, MapNode> > oldnodes;
	oldnodes.emplace_back(p, oldnode);
	voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);

	for (auto &modified_block : modified_blocks) {
		modified_block.second->expireDayNightDiff();
	}

	// Report for rollback
	if(m_gamedef->rollback())
	{
		RollbackNode rollback_newnode(this, p, m_gamedef);
		RollbackAction action;
		action.setSetNode(p, rollback_oldnode, rollback_newnode);
		m_gamedef->rollback()->reportAction(action);
	}

	/*
		Add neighboring liquid nodes and this node to transform queue.
		(it's vital for the node itself to get updated last, if it was removed.)
	 */

	for (const v3s16 &dir : g_7dirs) {
		v3s16 p2 = p + dir;

		bool is_valid_position;
		MapNode n2 = getNodeNoEx(p2, &is_valid_position);
		if(is_valid_position &&
				(m_nodedef->get(n2).isLiquid() ||
				n2.getContent() == CONTENT_AIR))
			m_transforming_liquid.push_back(p2);
	}
}

void Map::removeNodeAndUpdate(v3s16 p,
		std::map<v3s16, MapBlock*> &modified_blocks)
{
	addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
}

bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
{
	MapEditEvent event;
	event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
	event.p = p;
	event.n = n;

	bool succeeded = true;
	try{
		std::map<v3s16, MapBlock*> modified_blocks;
		addNodeAndUpdate(p, n, modified_blocks, remove_metadata);

		// Copy modified_blocks to event
		for (auto &modified_block : modified_blocks) {
			event.modified_blocks.insert(modified_block.first);
		}
	}
	catch(InvalidPositionException &e){
		succeeded = false;
	}

	dispatchEvent(&event);

	return succeeded;
}

bool Map::removeNodeWithEvent(v3s16 p)
{
	MapEditEvent event;
	event.type = MEET_REMOVENODE;
	event.p = p;

	bool succeeded = true;
	try{
		std::map<v3s16, MapBlock*> modified_blocks;
		removeNodeAndUpdate(p, modified_blocks);

		// Copy modified_blocks to event
		for (auto &modified_block : modified_blocks) {
			event.modified_blocks.insert(modified_block.first);
		}
	}
	catch(InvalidPositionException &e){
		succeeded = false;
	}

	dispatchEvent(&event);

	return succeeded;
}

struct TimeOrderedMapBlock {
	MapSector *sect;
	MapBlock *block;

	TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
		sect(sect),
		block(block)
	{}

	bool operator<(const TimeOrderedMapBlock &b) const
	{
		return block->getUsageTimer() < b.block->getUsageTimer();
	};
};

/*
	Updates usage timers
*/
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
		std::vector<v3s16> *unloaded_blocks)
{
	bool save_before_unloading = (mapType() == MAPTYPE_SERVER);

	// Profile modified reasons
	Profiler modprofiler;

	std::vector<v2s16> sector_deletion_queue;
	u32 deleted_blocks_count = 0;
	u32 saved_blocks_count = 0;
	u32 block_count_all = 0;

	beginSave();

	// If there is no practical limit, we spare creation of mapblock_queue
	if (max_loaded_blocks == U32_MAX) {
		for (auto &sector_it : m_sectors) {
			MapSector *sector = sector_it.second;

			bool all_blocks_deleted = true;

			MapBlockVect blocks;
			sector->getBlocks(blocks);

			for (MapBlock *block : blocks) {
				block->incrementUsageTimer(dtime);

				if (block->refGet() == 0
						&& block->getUsageTimer() > unload_timeout) {
					v3s16 p = block->getPos();

					// Save if modified
					if (block->getModified() != MOD_STATE_CLEAN
							&& save_before_unloading) {
						modprofiler.add(block->getModifiedReasonString(), 1);
						if (!saveBlock(block))
							continue;
						saved_blocks_count++;
					}

					// Delete from memory
					sector->deleteBlock(block);

					if (unloaded_blocks)
						unloaded_blocks->push_back(p);

					deleted_blocks_count++;
				} else {
					all_blocks_deleted = false;
					block_count_all++;
				}
			}

			if (all_blocks_deleted) {
				sector_deletion_queue.push_back(sector_it.first);
			}
		}
	} else {
		std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
		for (auto &sector_it : m_sectors) {
			MapSector *sector = sector_it.second;

			MapBlockVect blocks;
			sector->getBlocks(blocks);

			for (MapBlock *block : blocks) {
				block->incrementUsageTimer(dtime);
				mapblock_queue.push(TimeOrderedMapBlock(sector, block));
			}
		}
		block_count_all = mapblock_queue.size();
		// Delete old blocks, and blocks over the limit from the memory
		while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
				|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
			TimeOrderedMapBlock b = mapblock_queue.top();
			mapblock_queue.pop();

			MapBlock *block = b.block;

			if (block->refGet() != 0)
				continue;

			v3s16 p = block->getPos();

			// Save if modified
			if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
				modprofiler.add(block->getModifiedReasonString(), 1);
				if (!saveBlock(block))
					continue;
				saved_blocks_count++;
			}

			// Delete from memory
			b.sect->deleteBlock(block);

			if (unloaded_blocks)
				unloaded_blocks->push_back(p);

			deleted_blocks_count++;
			block_count_all--;
		}
		// Delete empty sectors
		for (auto &sector_it : m_sectors) {
			if (sector_it.second->empty()) {
				sector_deletion_queue.push_back(sector_it.first);
			}
		}
	}
	endSave();

	// Finally delete the empty sectors
	deleteSectors(sector_deletion_queue);

	if(deleted_blocks_count != 0)
	{
		PrintInfo(infostream); // ServerMap/ClientMap:
		infostream<<"Unloaded "<<deleted_blocks_count
				<<" blocks from memory";
		if(save_before_unloading)
			infostream<<", of which "<<saved_blocks_count<<" were written";
		infostream<<", "<<block_count_all<<" blocks in memory";
		infostream<<"."<<std::endl;
		if(saved_blocks_count != 0){
			PrintInfo(infostream); // ServerMap/ClientMap:
			infostream<<"Blocks modified by: "<<std::endl;
			modprofiler.print(infostream);
		}
	}
}

void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
{
	timerUpdate(0.0, -1.0, 0, unloaded_blocks);
}

void Map::deleteSectors(std::vector<v2s16> &sectorList)
{
	for (v2s16 j : sectorList) {
		MapSector *sector = m_sectors[j];
		// If sector is in sector cache, remove it from there
		if(m_sector_cache == sector)
			m_sector_cache = NULL;
		// Remove from map and delete
		m_sectors.erase(j);
		delete sector;
	}
}

void Map::PrintInfo(std::ostream &out)
{
	out<<"Map: ";
}

#define WATER_DROP_BOOST 4

enum NeighborType : u8 {
	NEIGHBOR_UPPER,
	NEIGHBOR_SAME_LEVEL,
	NEIGHBOR_LOWER
};

struct NodeNeighbor {
	MapNode n;
	NeighborType t;
	v3s16 p;

	NodeNeighbor()
		: n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
	{ }

	NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
		: n(node),
		  t(n_type),
		  p(pos)
	{ }
};

void Map::transforming_liquid_add(v3s16 p) {
        m_transforming_liquid.push_back(p);
}

void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
		ServerEnvironment *env)
{
	u32 loopcount = 0;
	u32 initial_size = m_transforming_liquid.size();

	/*if(initial_size != 0)
		infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/

	// list of nodes that due to viscosity have not reached their max level height
	std::deque<v3s16> must_reflow;

	std::vector<std::pair<v3s16, MapNode> > changed_nodes;

	u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
	u32 loop_max = liquid_loop_max;

#if 0

	/* If liquid_loop_max is not keeping up with the queue size increase
	 * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
	 */
	if (m_transforming_liquid.size() > loop_max * 2) {
		// "Burst" mode
		float server_step = g_settings->getFloat("dedicated_server_step");
		if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
			m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
	} else {
		m_transforming_liquid_loop_count_multiplier = 1.0;
	}

	loop_max *= m_transforming_liquid_loop_count_multiplier;
#endif

	while (m_transforming_liquid.size() != 0)
	{
		// This should be done here so that it is done when continue is used
		if (loopcount >= initial_size || loopcount >= loop_max)
			break;
		loopcount++;

		/*
			Get a queued transforming liquid node
		*/
		v3s16 p0 = m_transforming_liquid.front();
		m_transforming_liquid.pop_front();

		MapNode n0 = getNodeNoEx(p0);

		/*
			Collect information about current node
		 */
		s8 liquid_level = -1;
		// The liquid node which will be placed there if
		// the liquid flows into this node.
		content_t liquid_kind = CONTENT_IGNORE;
		// The node which will be placed there if liquid
		// can't flow into this node.
		content_t floodable_node = CONTENT_AIR;
		const ContentFeatures &cf = m_nodedef->get(n0);
		LiquidType liquid_type = cf.liquid_type;
		switch (liquid_type) {
			case LIQUID_SOURCE:
				liquid_level = LIQUID_LEVEL_SOURCE;
				liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
				break;
			case LIQUID_FLOWING:
				liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
				liquid_kind = n0.getContent();
				break;
			case LIQUID_NONE:
				// if this node is 'floodable', it *could* be transformed
				// into a liquid, otherwise, continue with the next node.
				if (!cf.floodable)
					continue;
				floodable_node = n0.getContent();
				liquid_kind = CONTENT_AIR;
				break;
		}

		/*
			Collect information about the environment
		 */
		const v3s16 *dirs = g_6dirs;
		NodeNeighbor sources[6]; // surrounding sources
		int num_sources = 0;
		NodeNeighbor flows[6]; // surrounding flowing liquid nodes
		int num_flows = 0;
		NodeNeighbor airs[6]; // surrounding air
		int num_airs = 0;
		NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
		int num_neutrals = 0;
		bool flowing_down = false;
		bool ignored_sources = false;
		for (u16 i = 0; i < 6; i++) {
			NeighborType nt = NEIGHBOR_SAME_LEVEL;
			switch (i) {
				case 1:
					nt = NEIGHBOR_UPPER;
					break;
				case 4:
					nt = NEIGHBOR_LOWER;
					break;
				default:
					break;
			}
			v3s16 npos = p0 + dirs[i];
			NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
			const ContentFeatures &cfnb = m_nodedef->get(nb.n);
			switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
				case LIQUID_NONE:
					if (cfnb.floodable) {
						airs[num_airs++] = nb;
						// if the current node is a water source the neighbor
						// should be enqueded for transformation regardless of whether the
						// current node changes or not.
						if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
							m_transforming_liquid.push_back(npos);
						// if the current node happens to be a flowing node, it will start to flow down here.
						if (nb.t == NEIGHBOR_LOWER)
							flowing_down = true;
					} else {
						neutrals[num_neutrals++] = nb;
						if (nb.n.getContent() == CONTENT_IGNORE) {
							// If node below is ignore prevent water from
							// spreading outwards and otherwise prevent from
							// flowing away as ignore node might be the source
							if (nb.t == NEIGHBOR_LOWER)
								flowing_down = true;
							else
								ignored_sources = true;
						}
					}
					break;
				case LIQUID_SOURCE:
					// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
					if (liquid_kind == CONTENT_AIR)
						liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
					if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
						neutrals[num_neutrals++] = nb;
					} else {
						// Do not count bottom source, it will screw things up
						if(dirs[i].Y != -1)
							sources[num_sources++] = nb;
					}
					break;
				case LIQUID_FLOWING:
					// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
					if (liquid_kind == CONTENT_AIR)
						liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
					if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
						neutrals[num_neutrals++] = nb;
					} else {
						flows[num_flows++] = nb;
						if (nb.t == NEIGHBOR_LOWER)
							flowing_down = true;
					}
					break;
			}
		}

		/*
			decide on the type (and possibly level) of the current node
		 */
		content_t new_node_content;
		s8 new_node_level = -1;
		s8 max_node_level = -1;

		u8 range = m_nodedef->get(liquid_kind).liquid_range;
		if (range > LIQUID_LEVEL_MAX + 1)
			range = LIQUID_LEVEL_MAX + 1;

		if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
			// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
			// or the flowing alternative of the first of the surrounding sources (if it's air), so
			// it's perfectly safe to use liquid_kind here to determine the new node content.
			new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
		} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
			// liquid_kind is set properly, see above
			max_node_level = new_node_level = LIQUID_LEVEL_MAX;
			if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
				new_node_content = liquid_kind;
			else
				new_node_content = floodable_node;
		} else if (ignored_sources && liquid_level >= 0) {
			// Maybe there are neighbouring sources that aren't loaded yet
			// so prevent flowing away.
			new_node_level = liquid_level;
			new_node_content = liquid_kind;
		} else {
			// no surrounding sources, so get the maximum level that can flow into this node
			for (u16 i = 0; i < num_flows; i++) {
				u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
				switch (flows[i].t) {
					case NEIGHBOR_UPPER:
						if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
							max_node_level = LIQUID_LEVEL_MAX;
							if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
								max_node_level = nb_liquid_level + WATER_DROP_BOOST;
						} else if (nb_liquid_level > max_node_level) {
							max_node_level = nb_liquid_level;
						}
						break;
					case NEIGHBOR_LOWER:
						break;
					case NEIGHBOR_SAME_LEVEL:
						if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
								nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
							max_node_level = nb_liquid_level - 1;
						break;
				}
			}

			u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
			if (viscosity > 1 && max_node_level != liquid_level) {
				// amount to gain, limited by viscosity
				// must be at least 1 in absolute value
				s8 level_inc = max_node_level - liquid_level;
				if (level_inc < -viscosity || level_inc > viscosity)
					new_node_level = liquid_level + level_inc/viscosity;
				else if (level_inc < 0)
					new_node_level = liquid_level - 1;
				else if (level_inc > 0)
					new_node_level = liquid_level + 1;
				if (new_node_level != max_node_level)
					must_reflow.push_back(p0);
			} else {
				new_node_level = max_node_level;
			}

			if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
				new_node_content = liquid_kind;
			else
				new_node_content = floodable_node;

		}

		/*
			check if anything has changed. if not, just continue with the next node.
		 */
		if (new_node_content == n0.getContent() &&
				(m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
				((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
				((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
				== flowing_down)))
			continue;


		/*
			update the current node
		 */
		MapNode n00 = n0;
		//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
		if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
			// set level to last 3 bits, flowing down bit to 4th bit
			n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
		} else {
			// set the liquid level and flow bit to 0
			n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
		}

		// change the node.
		n0.setContent(new_node_content);

		// on_flood() the node
		if (floodable_node != CONTENT_AIR) {
			if (env->getScriptIface()->node_on_flood(p0, n00, n0))
				continue;
		}

		// Ignore light (because calling voxalgo::update_lighting_nodes)
		n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
		n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);

		// Find out whether there is a suspect for this action
		std::string suspect;
		if (m_gamedef->rollback())
			suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);

		if (m_gamedef->rollback() && !suspect.empty()) {
			// Blame suspect
			RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
			// Get old node for rollback
			RollbackNode rollback_oldnode(this, p0, m_gamedef);
			// Set node
			setNode(p0, n0);
			// Report
			RollbackNode rollback_newnode(this, p0, m_gamedef);
			RollbackAction action;
			action.setSetNode(p0, rollback_oldnode, rollback_newnode);
			m_gamedef->rollback()->reportAction(action);
		} else {
			// Set node
			setNode(p0, n0);
		}

		v3s16 blockpos = getNodeBlockPos(p0);
		MapBlock *block = getBlockNoCreateNoEx(blockpos);
		if (block != NULL) {
			modified_blocks[blockpos] =  block;
			changed_nodes.emplace_back(p0, n00);
		}

		/*
			enqueue neighbors for update if neccessary
		 */
		switch (m_nodedef->get(n0.getContent()).liquid_type) {
			case LIQUID_SOURCE:
			case LIQUID_FLOWING:
				// make sure source flows into all neighboring nodes
				for (u16 i = 0; i < num_flows; i++)
					if (flows[i].t != NEIGHBOR_UPPER)
						m_transforming_liquid.push_back(flows[i].p);
				for (u16 i = 0; i < num_airs; i++)
					if (airs[i].t != NEIGHBOR_UPPER)
						m_transforming_liquid.push_back(airs[i].p);
				break;
			case LIQUID_NONE:
				// this flow has turned to air; neighboring flows might need to do the same
				for (u16 i = 0; i < num_flows; i++)
					m_transforming_liquid.push_back(flows[i].p);
				break;
		}
	}
	//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;

	for (auto &iter : must_reflow)
		m_transforming_liquid.push_back(iter);

	voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);


	/* ----------------------------------------------------------------------
	 * Manage the queue so that it does not grow indefinately
	 */
	u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");

	if (time_until_purge == 0)
		return; // Feature disabled

	time_until_purge *= 1000;	// seconds -> milliseconds

	u64 curr_time = porting::getTimeMs();
	u32 prev_unprocessed = m_unprocessed_count;
	m_unprocessed_count = m_transforming_liquid.size();

	// if unprocessed block count is decreasing or stable
	if (m_unprocessed_count <= prev_unprocessed) {
		m_queue_size_timer_started = false;
	} else {
		if (!m_queue_size_timer_started)
			m_inc_trending_up_start_time = curr_time;
		m_queue_size_timer_started = true;
	}

	// Account for curr_time overflowing
	if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
		m_queue_size_timer_started = false;

	/* If the queue has been growing for more than liquid_queue_purge_time seconds
	 * and the number of unprocessed blocks is still > liquid_loop_max then we
	 * cannot keep up; dump the oldest blocks from the queue so that the queue
	 * has liquid_loop_max items in it
	 */
	if (m_queue_size_timer_started
			&& curr_time - m_inc_trending_up_start_time > time_until_purge
			&& m_unprocessed_count > liquid_loop_max) {

		size_t dump_qty = m_unprocessed_count - liquid_loop_max;

		infostream << "transformLiquids(): DUMPING " << dump_qty
		           << " blocks from the queue" << std::endl;

		while (dump_qty--)
			m_transforming_liquid.pop_front();

		m_queue_size_timer_started = false; // optimistically assume we can keep up now
		m_unprocessed_count = m_transforming_liquid.size();
	}
}

std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
{
	std::vector<v3s16> positions_with_meta;

	sortBoxVerticies(p1, p2);
	v3s16 bpmin = getNodeBlockPos(p1);
	v3s16 bpmax = getNodeBlockPos(p2);

	VoxelArea area(p1, p2);

	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
	for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
	for (s16 x = bpmin.X; x <= bpmax.X; x++) {
		v3s16 blockpos(x, y, z);

		MapBlock *block = getBlockNoCreateNoEx(blockpos);
		if (!block) {
			verbosestream << "Map::getNodeMetadata(): Need to emerge "
				<< PP(blockpos) << std::endl;
			block = emergeBlock(blockpos, false);
		}
		if (!block) {
			infostream << "WARNING: Map::getNodeMetadata(): Block not found"
				<< std::endl;
			continue;
		}

		v3s16 p_base = blockpos * MAP_BLOCKSIZE;
		std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
		for (size_t i = 0; i != keys.size(); i++) {
			v3s16 p(keys[i] + p_base);
			if (!area.contains(p))
				continue;

			positions_with_meta.push_back(p);
		}
	}

	return positions_with_meta;
}

NodeMetadata *Map::getNodeMetadata(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::getNodeMetadata(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::getNodeMetadata(): Block not found"
				<<std::endl;
		return NULL;
	}
	NodeMetadata *meta = block->m_node_metadata.get(p_rel);
	return meta;
}

bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::setNodeMetadata(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::setNodeMetadata(): Block not found"
				<<std::endl;
		return false;
	}
	block->m_node_metadata.set(p_rel, meta);
	return true;
}

void Map::removeNodeMetadata(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(block == NULL)
	{
		warningstream<<"Map::removeNodeMetadata(): Block not found"
				<<std::endl;
		return;
	}
	block->m_node_metadata.remove(p_rel);
}

NodeTimer Map::getNodeTimer(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::getNodeTimer(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::getNodeTimer(): Block not found"
				<<std::endl;
		return NodeTimer();
	}
	NodeTimer t = block->m_node_timers.get(p_rel);
	NodeTimer nt(t.timeout, t.elapsed, p);
	return nt;
}

void Map::setNodeTimer(const NodeTimer &t)
{
	v3s16 p = t.position;
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::setNodeTimer(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::setNodeTimer(): Block not found"
				<<std::endl;
		return;
	}
	NodeTimer nt(t.timeout, t.elapsed, p_rel);
	block->m_node_timers.set(nt);
}

void Map::removeNodeTimer(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(block == NULL)
	{
		warningstream<<"Map::removeNodeTimer(): Block not found"
				<<std::endl;
		return;
	}
	block->m_node_timers.remove(p_rel);
}

bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
		float start_off, float end_off, u32 needed_count)
{
	float d0 = (float)BS * p0.getDistanceFrom(p1);
	v3s16 u0 = p1 - p0;
	v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
	uf.normalize();
	v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
	u32 count = 0;
	for(float s=start_off; s<d0+end_off; s+=step){
		v3f pf = p0f + uf * s;
		v3s16 p = floatToInt(pf, BS);
		MapNode n = getNodeNoEx(p);
		const ContentFeatures &f = m_nodedef->get(n);
		if(f.drawtype == NDT_NORMAL){
			// not transparent, see ContentFeature::updateTextures
			count++;
			if(count >= needed_count)
				return true;
		}
		step *= stepfac;
	}
	return false;
}

bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
	v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
	cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
	float step = BS * 1;
	float stepfac = 1.1;
	float startoff = BS * 1;
	// The occlusion search of 'isOccluded()' must stop short of the target
	// point by distance 'endoff' (end offset) to not enter the target mapblock.
	// For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
	// of a mapblock, because we must consider all view angles.
	// sqrt(1^2 + 1^2 + 1^2) = 1.732
	float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
	s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
	// to reduce the likelihood of falsely occluded blocks
	// require at least two solid blocks
	// this is a HACK, we should think of a more precise algorithm
	u32 needed_count = 2;

	return (
		// For the central point of the mapblock 'endoff' can be halved
		isOccluded(cam_pos_nodes, cpn,
			step, stepfac, startoff, endoff / 2.0f, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
			step, stepfac, startoff, endoff, needed_count) &&
		isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
			step, stepfac, startoff, endoff, needed_count));
}

/*
	ServerMap
*/
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
		EmergeManager *emerge):
	Map(dout_server, gamedef),
	settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
	m_emerge(emerge)
{
	verbosestream<<FUNCTION_NAME<<std::endl;

	// Tell the EmergeManager about our MapSettingsManager
	emerge->map_settings_mgr = &settings_mgr;

	/*
		Try to load map; if not found, create a new one.
	*/

	// Determine which database backend to use
	std::string conf_path = savedir + DIR_DELIM + "world.mt";
	Settings conf;
	bool succeeded = conf.readConfigFile(conf_path.c_str());
	if (!succeeded || !conf.exists("backend")) {
		// fall back to sqlite3
		conf.set("backend", "sqlite3");
	}
	std::string backend = conf.get("backend");
	dbase = createDatabase(backend, savedir, conf);
	if (conf.exists("readonly_backend")) {
		std::string readonly_dir = savedir + DIR_DELIM + "readonly";
		dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
	}
	if (!conf.updateConfigFile(conf_path.c_str()))
		errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;

	m_savedir = savedir;
	m_map_saving_enabled = false;

	try {
		// If directory exists, check contents and load if possible
		if (fs::PathExists(m_savedir)) {
			// If directory is empty, it is safe to save into it.
			if (fs::GetDirListing(m_savedir).empty()) {
				infostream<<"ServerMap: Empty save directory is valid."
						<<std::endl;
				m_map_saving_enabled = true;
			}
			else
			{

				if (settings_mgr.loadMapMeta()) {
					infostream << "ServerMap: Metadata loaded from "
						<< savedir << std::endl;
				} else {
					infostream << "ServerMap: Metadata could not be loaded "
						"from " << savedir << ", assuming valid save "
						"directory." << std::endl;
				}

				m_map_saving_enabled = true;
				// Map loaded, not creating new one
				return;
			}
		}
		// If directory doesn't exist, it is safe to save to it
		else{
			m_map_saving_enabled = true;
		}
	}
	catch(std::exception &e)
	{
		warningstream<<"ServerMap: Failed to load map from "<<savedir
				<<", exception: "<<e.what()<<std::endl;
		infostream<<"Please remove the map or fix it."<<std::endl;
		warningstream<<"Map saving will be disabled."<<std::endl;
	}
}

ServerMap::~ServerMap()
{
	verbosestream<<FUNCTION_NAME<<std::endl;

	try
	{
		if (m_map_saving_enabled) {
			// Save only changed parts
			save(MOD_STATE_WRITE_AT_UNLOAD);
			infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
		} else {
			infostream << "ServerMap: Map not saved" << std::endl;
		}
	}
	catch(std::exception &e)
	{
		infostream<<"ServerMap: Failed to save map to "<<m_savedir
				<<", exception: "<<e.what()<<std::endl;
	}

	/*
		Close database if it was opened
	*/
	delete dbase;
	if (dbase_ro)
		delete dbase_ro;

#if 0
	/*
		Free all MapChunks
	*/
	core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
	for(; i.atEnd() == false; i++)
	{
		MapChunk *chunk = i.getNode()->getValue();
		delete chunk;
	}
#endif
}

MapgenParams *ServerMap::getMapgenParams()
{
	// getMapgenParams() should only ever be called after Server is initialized
	assert(settings_mgr.mapgen_params != NULL);
	return settings_mgr.mapgen_params;
}

u64 ServerMap::getSeed()
{
	return getMapgenParams()->seed;
}

s16 ServerMap::getWaterLevel()
{
	return getMapgenParams()->water_level;
}

bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{
	const s16 mapgen_limit_bp = rangelim(
		getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
		MAP_BLOCKSIZE;
	return p.X < -mapgen_limit_bp ||
		p.X >  mapgen_limit_bp ||
		p.Y < -mapgen_limit_bp ||
		p.Y >  mapgen_limit_bp ||
		p.Z < -mapgen_limit_bp ||
		p.Z >  mapgen_limit_bp;
}

bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
{
	s16 csize = getMapgenParams()->chunksize;
	v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
	v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);

	bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
	EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));

	v3s16 extra_borders(1, 1, 1);
	v3s16 full_bpmin = bpmin - extra_borders;
	v3s16 full_bpmax = bpmax + extra_borders;

	// Do nothing if not inside mapgen limits (+-1 because of neighbors)
	if (blockpos_over_mapgen_limit(full_bpmin) ||
			blockpos_over_mapgen_limit(full_bpmax))
		return false;

	data->seed = getSeed();
	data->blockpos_min = bpmin;
	data->blockpos_max = bpmax;
	data->blockpos_requested = blockpos;
	data->nodedef = m_nodedef;

	/*
		Create the whole area of this and the neighboring blocks
	*/
	for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
	for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
		v2s16 sectorpos(x, z);
		// Sector metadata is loaded from disk if not already loaded.
		MapSector *sector = createSector(sectorpos);
		FATAL_ERROR_IF(sector == NULL, "createSector() failed");

		for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
			v3s16 p(x, y, z);

			MapBlock *block = emergeBlock(p, false);
			if (block == NULL) {
				block = createBlock(p);

				// Block gets sunlight if this is true.
				// Refer to the map generator heuristics.
				bool ug = m_emerge->isBlockUnderground(p);
				block->setIsUnderground(ug);
			}
		}
	}

	/*
		Now we have a big empty area.

		Make a ManualMapVoxelManipulator that contains this and the
		neighboring blocks
	*/

	data->vmanip = new MMVManip(this);
	data->vmanip->initialEmerge(full_bpmin, full_bpmax);

	// Note: we may need this again at some point.
#if 0
	// Ensure none of the blocks to be generated were marked as
	// containing CONTENT_IGNORE
	for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
		for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
			for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
				core::map<v3s16, u8>::Node *n;
				n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
				if (n == NULL)
					continue;
				u8 flags = n->getValue();
				flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
				n->setValue(flags);
			}
		}
	}
#endif

	// Data is ready now.
	return true;
}

void ServerMap::finishBlockMake(BlockMakeData *data,
	std::map<v3s16, MapBlock*> *changed_blocks)
{
	v3s16 bpmin = data->blockpos_min;
	v3s16 bpmax = data->blockpos_max;

	v3s16 extra_borders(1, 1, 1);

	bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
	EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));

	/*
		Blit generated stuff to map
		NOTE: blitBackAll adds nearly everything to changed_blocks
	*/
	data->vmanip->blitBackAll(changed_blocks);

	EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
		<< changed_blocks->size());

	/*
		Copy transforming liquid information
	*/
	while (data->transforming_liquid.size()) {
		m_transforming_liquid.push_back(data->transforming_liquid.front());
		data->transforming_liquid.pop_front();
	}

	for (auto &changed_block : *changed_blocks) {
		MapBlock *block = changed_block.second;
		if (!block)
			continue;
		/*
			Update day/night difference cache of the MapBlocks
		*/
		block->expireDayNightDiff();
		/*
			Set block as modified
		*/
		block->raiseModified(MOD_STATE_WRITE_NEEDED,
			MOD_REASON_EXPIRE_DAYNIGHTDIFF);
	}

	/*
		Set central blocks as generated
	*/
	for (s16 x = bpmin.X; x <= bpmax.X; x++)
	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
	for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
		MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
		if (!block)
			continue;

		block->setGenerated(true);
	}

	/*
		Save changed parts of map
		NOTE: Will be saved later.
	*/
	//save(MOD_STATE_WRITE_AT_UNLOAD);
}

MapSector *ServerMap::createSector(v2s16 p2d)
{
	/*
		Check if it exists already in memory
	*/
	MapSector *sector = getSectorNoGenerateNoEx(p2d);
	if (sector)
		return sector;

	/*
		Do not create over max mapgen limit
	*/
	const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
	if (p2d.X < -max_limit_bp ||
			p2d.X >  max_limit_bp ||
			p2d.Y < -max_limit_bp ||
			p2d.Y >  max_limit_bp)
		throw InvalidPositionException("createSector(): pos. over max mapgen limit");

	/*
		Generate blank sector
	*/

	sector = new MapSector(this, p2d, m_gamedef);

	// Sector position on map in nodes
	//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;

	/*
		Insert to container
	*/
	m_sectors[p2d] = sector;

	return sector;
}

#if 0
/*
	This is a quick-hand function for calling makeBlock().
*/
MapBlock * ServerMap::generateBlock(
		v3s16 p,
		std::map<v3s16, MapBlock*> &modified_blocks
)
{
	bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");

	TimeTaker timer("generateBlock");

	//MapBlock *block = original_dummy;

	v2s16 p2d(p.X, p.Z);
	v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;

	/*
		Do not generate over-limit
	*/
	if(blockpos_over_limit(p))
	{
		infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
		throw InvalidPositionException("generateBlock(): pos. over limit");
	}

	/*
		Create block make data
	*/
	BlockMakeData data;
	initBlockMake(&data, p);

	/*
		Generate block
	*/
	{
		TimeTaker t("mapgen::make_block()");
		mapgen->makeChunk(&data);
		//mapgen::make_block(&data);

		if(enable_mapgen_debug_info == false)
			t.stop(true); // Hide output
	}

	/*
		Blit data back on map, update lighting, add mobs and whatever this does
	*/
	finishBlockMake(&data, modified_blocks);

	/*
		Get central block
	*/
	MapBlock *block = getBlockNoCreateNoEx(p);

#if 0
	/*
		Check result
	*/
	if(block)
	{
		bool erroneus_content = false;
		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
		{
			v3s16 p(x0,y0,z0);
			MapNode n = block->getNode(p);
			if(n.getContent() == CONTENT_IGNORE)
			{
				infostream<<"CONTENT_IGNORE at "
						<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
						<<std::endl;
				erroneus_content = true;
				assert(0);
			}
		}
		if(erroneus_content)
		{
			assert(0);
		}
	}
#endif

#if 0
	/*
		Generate a completely empty block
	*/
	if(block)
	{
		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
		{
			for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
			{
				MapNode n;
				n.setContent(CONTENT_AIR);
				block->setNode(v3s16(x0,y0,z0), n);
			}
		}
	}
#endif

	if(enable_mapgen_debug_info == false)
		timer.stop(true); // Hide output

	return block;
}
#endif

MapBlock * ServerMap::createBlock(v3s16 p)
{
	/*
		Do not create over max mapgen limit
	*/
	if (blockpos_over_max_limit(p))
		throw InvalidPositionException("createBlock(): pos. over max mapgen limit");

	v2s16 p2d(p.X, p.Z);
	s16 block_y = p.Y;
	/*
		This will create or load a sector if not found in memory.
		If block exists on disk, it will be loaded.

		NOTE: On old save formats, this will be slow, as it generates
		      lighting on blocks for them.
	*/
	MapSector *sector;
	try {
		sector = createSector(p2d);
	} catch (InvalidPositionException &e) {
		infostream<<"createBlock: createSector() failed"<<std::endl;
		throw e;
	}

	/*
		Try to get a block from the sector
	*/

	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
	if (block) {
		if(block->isDummy())
			block->unDummify();
		return block;
	}
	// Create blank
	block = sector->createBlankBlock(block_y);

	return block;
}

MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
{
	{
		MapBlock *block = getBlockNoCreateNoEx(p);
		if (block && !block->isDummy())
			return block;
	}

	{
		MapBlock *block = loadBlock(p);
		if(block)
			return block;
	}

	if (create_blank) {
		MapSector *sector = createSector(v2s16(p.X, p.Z));
		MapBlock *block = sector->createBlankBlock(p.Y);

		return block;
	}

	return NULL;
}

MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
{
	MapBlock *block = getBlockNoCreateNoEx(p3d);
	if (block == NULL)
		m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);

	return block;
}

// N.B.  This requires no synchronization, since data will not be modified unless
// the VoxelManipulator being updated belongs to the same thread.
void ServerMap::updateVManip(v3s16 pos)
{
	Mapgen *mg = m_emerge->getCurrentMapgen();
	if (!mg)
		return;

	MMVManip *vm = mg->vm;
	if (!vm)
		return;

	if (!vm->m_area.contains(pos))
		return;

	s32 idx = vm->m_area.index(pos);
	vm->m_data[idx] = getNodeNoEx(pos);
	vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;

	vm->m_is_dirty = true;
}

s16 ServerMap::findGroundLevel(v2s16 p2d)
{
#if 0
	/*
		Uh, just do something random...
	*/
	// Find existing map from top to down
	s16 max=63;
	s16 min=-64;
	v3s16 p(p2d.X, max, p2d.Y);
	for(; p.Y>min; p.Y--)
	{
		MapNode n = getNodeNoEx(p);
		if(n.getContent() != CONTENT_IGNORE)
			break;
	}
	if(p.Y == min)
		goto plan_b;
	// If this node is not air, go to plan b
	if(getNodeNoEx(p).getContent() != CONTENT_AIR)
		goto plan_b;
	// Search existing walkable and return it
	for(; p.Y>min; p.Y--)
	{
		MapNode n = getNodeNoEx(p);
		if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
			return p.Y;
	}

	// Move to plan b
plan_b:
#endif

	/*
		Determine from map generator noise functions
	*/

	s16 level = m_emerge->getGroundLevelAtPoint(p2d);
	return level;

	//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
	//return (s16)level;
}

bool ServerMap::loadFromFolders() {
	if (!dbase->initialized() &&
			!fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
		return true;
	return false;
}

void ServerMap::createDirs(std::string path)
{
	if (!fs::CreateAllDirs(path)) {
		m_dout<<"ServerMap: Failed to create directory "
				<<"\""<<path<<"\""<<std::endl;
		throw BaseException("ServerMap failed to create directory");
	}
}

std::string ServerMap::getSectorDir(v2s16 pos, int layout)
{
	char cc[9];
	switch(layout)
	{
		case 1:
			porting::mt_snprintf(cc, sizeof(cc), "%.4x%.4x",
				(unsigned int) pos.X & 0xffff,
				(unsigned int) pos.Y & 0xffff);

			return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
		case 2:
			porting::mt_snprintf(cc, sizeof(cc), (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
				(unsigned int) pos.X & 0xfff,
				(unsigned int) pos.Y & 0xfff);

			return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
		default:
			assert(false);
			return "";
	}
}

v2s16 ServerMap::getSectorPos(const std::string &dirname)
{
	unsigned int x = 0, y = 0;
	int r;
	std::string component;
	fs::RemoveLastPathComponent(dirname, &component, 1);
	if(component.size() == 8)
	{
		// Old layout
		r = sscanf(component.c_str(), "%4x%4x", &x, &y);
	}
	else if(component.size() == 3)
	{
		// New layout
		fs::RemoveLastPathComponent(dirname, &component, 2);
		r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
		// Sign-extend the 12 bit values up to 16 bits...
		if(x & 0x800) x |= 0xF000;
		if(y & 0x800) y |= 0xF000;
	}
	else
	{
		r = -1;
	}

	FATAL_ERROR_IF(r != 2, "getSectorPos()");
	v2s16 pos((s16)x, (s16)y);
	return pos;
}

v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
{
	v2s16 p2d = getSectorPos(sectordir);

	if(blockfile.size() != 4){
		throw InvalidFilenameException("Invalid block filename");
	}
	unsigned int y;
	int r = sscanf(blockfile.c_str(), "%4x", &y);
	if(r != 1)
		throw InvalidFilenameException("Invalid block filename");
	return v3s16(p2d.X, y, p2d.Y);
}

std::string ServerMap::getBlockFilename(v3s16 p)
{
	char cc[5];
	porting::mt_snprintf(cc, sizeof(cc), "%.4x", (unsigned int)p.Y&0xffff);
	return cc;
}

void ServerMap::save(ModifiedState save_level)
{
	if (!m_map_saving_enabled) {
		warningstream<<"Not saving map, saving disabled."<<std::endl;
		return;
	}

	if(save_level == MOD_STATE_CLEAN)
		infostream<<"ServerMap: Saving whole map, this can take time."
				<<std::endl;

	if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
		if (settings_mgr.saveMapMeta())
			m_map_metadata_changed = false;
	}

	// Profile modified reasons
	Profiler modprofiler;

	u32 block_count = 0;
	u32 block_count_all = 0; // Number of blocks in memory

	// Don't do anything with sqlite unless something is really saved
	bool save_started = false;

	for (auto &sector_it : m_sectors) {
		MapSector *sector = sector_it.second;

		MapBlockVect blocks;
		sector->getBlocks(blocks);

		for (MapBlock *block : blocks) {
			block_count_all++;

			if(block->getModified() >= (u32)save_level) {
				// Lazy beginSave()
				if(!save_started) {
					beginSave();
					save_started = true;
				}

				modprofiler.add(block->getModifiedReasonString(), 1);

				saveBlock(block);
				block_count++;
			}
		}
	}

	if(save_started)
		endSave();

	/*
		Only print if something happened or saved whole map
	*/
	if(save_level == MOD_STATE_CLEAN
			|| block_count != 0) {
		infostream<<"ServerMap: Written: "
				<<block_count<<" block files"
				<<", "<<block_count_all<<" blocks in memory."
				<<std::endl;
		PrintInfo(infostream); // ServerMap/ClientMap:
		infostream<<"Blocks modified by: "<<std::endl;
		modprofiler.print(infostream);
	}
}

void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
{
	if (loadFromFolders()) {
		errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
				<< "all blocks that are stored in flat files." << std::endl;
	}
	dbase->listAllLoadableBlocks(dst);
	if (dbase_ro)
		dbase_ro->listAllLoadableBlocks(dst);
}

void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
{
	for (auto &sector_it : m_sectors) {
		MapSector *sector = sector_it.second;

		MapBlockVect blocks;
		sector->getBlocks(blocks);

		for (MapBlock *block : blocks) {
			v3s16 p = block->getPos();
			dst.push_back(p);
		}
	}
}

MapDatabase *ServerMap::createDatabase(
	const std::string &name,
	const std::string &savedir,
	Settings &conf)
{
	if (name == "sqlite3")
		return new MapDatabaseSQLite3(savedir);
	if (name == "dummy")
		return new Database_Dummy();
	#if USE_LEVELDB
	if (name == "leveldb")
		return new Database_LevelDB(savedir);
	#endif
	#if USE_REDIS
	if (name == "redis")
		return new Database_Redis(conf);
	#endif
	#if USE_POSTGRESQL
	if (name == "postgresql") {
		std::string connect_string;
		conf.getNoEx("pgsql_connection", connect_string);
		return new MapDatabasePostgreSQL(connect_string);
	}
	#endif

	throw BaseException(std::string("Database backend ") + name + " not supported.");
}

void ServerMap::beginSave()
{
	dbase->beginSave();
}

void ServerMap::endSave()
{
	dbase->endSave();
}

bool ServerMap::saveBlock(MapBlock *block)
{
	return saveBlock(block, dbase);
}

bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
{
	v3s16 p3d = block->getPos();

	// Dummy blocks are not written
	if (block->isDummy()) {
		warningstream << "saveBlock: Not writing dummy block "
			<< PP(p3d) << std::endl;
		return true;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST_WRITE;

	/*
		[0] u8 serialization version
		[1] data
	*/
	std::ostringstream o(std::ios_base::binary);
	o.write((char*) &version, 1);
	block->serialize(o, version, true);

	bool ret = db->saveBlock(p3d, o.str());
	if (ret) {
		// We just wrote it to the disk so clear modified flag
		block->resetModified();
	}
	return ret;
}

void ServerMap::loadBlock(const std::string &sectordir, const std::string &blockfile,
		MapSector *sector, bool save_after_load)
{
	std::string fullpath = sectordir + DIR_DELIM + blockfile;
	try {
		std::ifstream is(fullpath.c_str(), std::ios_base::binary);
		if (!is.good())
			throw FileNotGoodException("Cannot open block file");

		v3s16 p3d = getBlockPos(sectordir, blockfile);
		v2s16 p2d(p3d.X, p3d.Z);

		assert(sector->getPos() == p2d);

		u8 version = SER_FMT_VER_INVALID;
		is.read((char*)&version, 1);

		if(is.fail())
			throw SerializationError("ServerMap::loadBlock(): Failed"
					" to read MapBlock version");

		/*u32 block_size = MapBlock::serializedLength(version);
		SharedBuffer<u8> data(block_size);
		is.read((char*)*data, block_size);*/

		// This will always return a sector because we're the server
		//MapSector *sector = emergeSector(p2d);

		MapBlock *block = NULL;
		bool created_new = false;
		block = sector->getBlockNoCreateNoEx(p3d.Y);
		if(block == NULL)
		{
			block = sector->createBlankBlockNoInsert(p3d.Y);
			created_new = true;
		}

		// Read basic data
		block->deSerialize(is, version, true);

		// If it's a new block, insert it to the map
		if (created_new) {
			sector->insertBlock(block);
			ReflowScan scanner(this, m_emerge->ndef);
			scanner.scan(block, &m_transforming_liquid);
		}

		/*
			Save blocks loaded in old format in new format
		*/

		if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
		{
			saveBlock(block);

			// Should be in database now, so delete the old file
			fs::RecursiveDelete(fullpath);
		}

		// We just loaded it from the disk, so it's up-to-date.
		block->resetModified();

	}
	catch(SerializationError &e)
	{
		warningstream<<"Invalid block data on disk "
				<<"fullpath="<<fullpath
				<<" (SerializationError). "
				<<"what()="<<e.what()
				<<std::endl;
				// Ignoring. A new one will be generated.
		abort();

		// TODO: Backup file; name is in fullpath.
	}
}

void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
{
	try {
		std::istringstream is(*blob, std::ios_base::binary);

		u8 version = SER_FMT_VER_INVALID;
		is.read((char*)&version, 1);

		if(is.fail())
			throw SerializationError("ServerMap::loadBlock(): Failed"
					" to read MapBlock version");

		MapBlock *block = NULL;
		bool created_new = false;
		block = sector->getBlockNoCreateNoEx(p3d.Y);
		if(block == NULL)
		{
			block = sector->createBlankBlockNoInsert(p3d.Y);
			created_new = true;
		}

		// Read basic data
		block->deSerialize(is, version, true);

		// If it's a new block, insert it to the map
		if (created_new) {
			sector->insertBlock(block);
			ReflowScan scanner(this, m_emerge->ndef);
			scanner.scan(block, &m_transforming_liquid);
		}

		/*
			Save blocks loaded in old format in new format
		*/

		//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
		// Only save if asked to; no need to update version
		if(save_after_load)
			saveBlock(block);

		// We just loaded it from, so it's up-to-date.
		block->resetModified();
	}
	catch(SerializationError &e)
	{
		errorstream<<"Invalid block data in database"
				<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
				<<" (SerializationError): "<<e.what()<<std::endl;

		// TODO: Block should be marked as invalid in memory so that it is
		// not touched but the game can run

		if(g_settings->getBool("ignore_world_load_errors")){
			errorstream<<"Ignoring block load error. Duck and cover! "
					<<"(ignore_world_load_errors)"<<std::endl;
		} else {
			throw SerializationError("Invalid block data in database");
		}
	}
}

MapBlock* ServerMap::loadBlock(v3s16 blockpos)
{
	bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);

	v2s16 p2d(blockpos.X, blockpos.Z);

	std::string ret;
	dbase->loadBlock(blockpos, &ret);
	if (!ret.empty()) {
		loadBlock(&ret, blockpos, createSector(p2d), false);
	} else if (dbase_ro) {
		dbase_ro->loadBlock(blockpos, &ret);
		if (!ret.empty()) {
			loadBlock(&ret, blockpos, createSector(p2d), false);
		}
	} else {
		// Not found in database, try the files

		// The directory layout we're going to load from.
		//  1 - original sectors/xxxxzzzz/
		//  2 - new sectors2/xxx/zzz/
		//  If we load from anything but the latest structure, we will
		//  immediately save to the new one, and remove the old.
		std::string sectordir1 = getSectorDir(p2d, 1);
		std::string sectordir;
		if (fs::PathExists(sectordir1)) {
			sectordir = sectordir1;
		} else {
			sectordir = getSectorDir(p2d, 2);
		}

		/*
		Make sure sector is loaded
		 */

		MapSector *sector = getSectorNoGenerateNoEx(p2d);

		/*
		Make sure file exists
		 */

		std::string blockfilename = getBlockFilename(blockpos);
		if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
			return NULL;

		/*
		Load block and save it to the database
		 */
		loadBlock(sectordir, blockfilename, sector, true);
	}

	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (created_new && (block != NULL)) {
		std::map<v3s16, MapBlock*> modified_blocks;
		// Fix lighting if necessary
		voxalgo::update_block_border_lighting(this, block, modified_blocks);
		if (!modified_blocks.empty()) {
			//Modified lighting, send event
			MapEditEvent event;
			event.type = MEET_OTHER;
			std::map<v3s16, MapBlock *>::iterator it;
			for (it = modified_blocks.begin();
					it != modified_blocks.end(); ++it)
				event.modified_blocks.insert(it->first);
			dispatchEvent(&event);
		}
	}
	return block;
}

bool ServerMap::deleteBlock(v3s16 blockpos)
{
	if (!dbase->deleteBlock(blockpos))
		return false;

	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (block) {
		v2s16 p2d(blockpos.X, blockpos.Z);
		MapSector *sector = getSectorNoGenerateNoEx(p2d);
		if (!sector)
			return false;
		sector->deleteBlock(block);
	}

	return true;
}

void ServerMap::PrintInfo(std::ostream &out)
{
	out<<"ServerMap: ";
}

bool ServerMap::repairBlockLight(v3s16 blockpos,
	std::map<v3s16, MapBlock *> *modified_blocks)
{
	MapBlock *block = emergeBlock(blockpos, false);
	if (!block || !block->isGenerated())
		return false;
	voxalgo::repair_block_light(this, block, modified_blocks);
	return true;
}

MMVManip::MMVManip(Map *map):
		VoxelManipulator(),
		m_map(map)
{
}

void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
	bool load_if_inexistent)
{
	TimeTaker timer1("initialEmerge", &emerge_time);

	// Units of these are MapBlocks
	v3s16 p_min = blockpos_min;
	v3s16 p_max = blockpos_max;

	VoxelArea block_area_nodes
			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));

	u32 size_MB = block_area_nodes.getVolume()*4/1000000;
	if(size_MB >= 1)
	{
		infostream<<"initialEmerge: area: ";
		block_area_nodes.print(infostream);
		infostream<<" ("<<size_MB<<"MB)";
		infostream<<std::endl;
	}

	addArea(block_area_nodes);

	for(s32 z=p_min.Z; z<=p_max.Z; z++)
	for(s32 y=p_min.Y; y<=p_max.Y; y++)
	for(s32 x=p_min.X; x<=p_max.X; x++)
	{
		u8 flags = 0;
		MapBlock *block;
		v3s16 p(x,y,z);
		std::map<v3s16, u8>::iterator n;
		n = m_loaded_blocks.find(p);
		if(n != m_loaded_blocks.end())
			continue;

		bool block_data_inexistent = false;
		try
		{
			TimeTaker timer2("emerge load", &emerge_load_time);

			block = m_map->getBlockNoCreate(p);
			if(block->isDummy())
				block_data_inexistent = true;
			else
				block->copyTo(*this);
		}
		catch(InvalidPositionException &e)
		{
			block_data_inexistent = true;
		}

		if(block_data_inexistent)
		{

			if (load_if_inexistent && !blockpos_over_max_limit(p)) {
				ServerMap *svrmap = (ServerMap *)m_map;
				block = svrmap->emergeBlock(p, false);
				if (block == NULL)
					block = svrmap->createBlock(p);
				block->copyTo(*this);
			} else {
				flags |= VMANIP_BLOCK_DATA_INEXIST;

				/*
					Mark area inexistent
				*/
				VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
				// Fill with VOXELFLAG_NO_DATA
				for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
				for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
				{
					s32 i = m_area.index(a.MinEdge.X,y,z);
					memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
				}
			}
		}
		/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
		{
			// Mark that block was loaded as blank
			flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
		}*/

		m_loaded_blocks[p] = flags;
	}

	m_is_dirty = false;
}

void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
	bool overwrite_generated)
{
	if(m_area.getExtent() == v3s16(0,0,0))
		return;

	/*
		Copy data of all blocks
	*/
	for (auto &loaded_block : m_loaded_blocks) {
		v3s16 p = loaded_block.first;
		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
		bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
		if (!existed || (block == NULL) ||
			(!overwrite_generated && block->isGenerated()))
			continue;

		block->copyFrom(*this);
		block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);

		if(modified_blocks)
			(*modified_blocks)[p] = block;
	}
}

//END