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mapnode.h
Commit message (
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Author
Age
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Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
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Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
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Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
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--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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initial workings of the furnace
Perttu Ahola
2011-04-05
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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initial chest metadata
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
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commit before some more radical changes
Perttu Ahola
2011-04-03
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some tidying
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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New way of determining the outcome of digging
Perttu Ahola
2011-02-14
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new texture stuff quite working
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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added sand to map generator
Perttu Ahola
2011-02-04
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a little backwards compatibility with coal
Perttu Ahola
2011-02-03
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partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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server builds now!
Perttu Ahola
2011-01-28
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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small fixes here and there
Perttu Ahola
2011-01-24
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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slight map generation bugs
Perttu Ahola
2010-12-25
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minecraft-like crafting
Perttu Ahola
2010-12-25
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server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
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crafting system!
Perttu Ahola
2010-12-22
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organizing stuff.
Perttu Ahola
2010-12-21
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before daynight mesh cache
Perttu Ahola
2010-12-18
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
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in before messing with face drawing orientation
Perttu Ahola
2010-12-14
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commit before content-tile separation
Perttu Ahola
2010-12-13
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working nicely
Perttu Ahola
2010-12-13
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starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
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commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
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some work-in-progress water stuff
Perttu Ahola
2010-12-01
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better water
Perttu Ahola
2010-11-30
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license stuff (more to come)
Perttu Ahola
2010-11-29
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sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
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Initial files
Perttu Ahola
2010-11-27