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path: root/src/mapnode.h
Commit message (Collapse)AuthorAge
* tuned lava/universal damage codePerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* MapNode is a struct, not a classGiuseppe Bilotta2011-08-05
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* Ladders implemented!Mark Holmquist2011-08-01
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* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-31
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| * Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-30
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| * merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| | * Jungle biome/whatever thingPerttu Ahola2011-07-23
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| * merged the content type extension and deltaPerttu Ahola2011-07-23
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| * extended content-type rangePerttu Ahola2011-07-23
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* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
| | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\| | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * initial steps in doing content type extensionPerttu Ahola2011-07-02
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| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
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* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
|/ | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
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* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* initial chest metadataPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* some tidyingPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* added sand to map generatorPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* server builds now!Perttu Ahola2011-01-28
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* small fixes here and therePerttu Ahola2011-01-24
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* slight map generation bugsPerttu Ahola2010-12-25
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* minecraft-like craftingPerttu Ahola2010-12-25
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