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path: root/src/mapnode.h
Commit message (Collapse)AuthorAge
* initial steps in doing content type extensionPerttu Ahola2011-07-02
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* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
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* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* initial chest metadataPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* some tidyingPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* added sand to map generatorPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* server builds now!Perttu Ahola2011-01-28
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* small fixes here and therePerttu Ahola2011-01-24
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* slight map generation bugsPerttu Ahola2010-12-25
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* minecraft-like craftingPerttu Ahola2010-12-25
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* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
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* crafting system!Perttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* some work-in-progress water stuffPerttu Ahola2010-12-01
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* better waterPerttu Ahola2010-11-30
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* license stuff (more to come)Perttu Ahola2010-11-29
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