| Commit message (Expand) | Author | Age |
* | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
* | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
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| * | initial steps in doing content type extension | Perttu Ahola | 2011-07-02 |
| * | fixed bug in inventory textures caused from better handling of unknown blocks | Perttu Ahola | 2011-06-27 |
* | | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp | 2011-07-14 |
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* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola | 2011-06-17 |
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola | 2011-06-17 |
* | Merged CiaranG's fence and fixed two things | Perttu Ahola | 2011-05-24 |
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| * | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks | 2011-05-24 |
* | | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
* | Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand | Perttu Ahola | 2011-05-03 |
* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | initial chest metadata | Perttu Ahola | 2011-04-04 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | some tidying | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | New way of determining the outcome of digging | Perttu Ahola | 2011-02-14 |
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | added sand to map generator | Perttu Ahola | 2011-02-04 |
* | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | server builds now! | Perttu Ahola | 2011-01-28 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | slight map generation bugs | Perttu Ahola | 2010-12-25 |
* | minecraft-like crafting | Perttu Ahola | 2010-12-25 |
* | server starting on port 0 on invalid settings | Perttu Ahola | 2010-12-22 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | better graphics, zlib to work on vc++ | Perttu Ahola | 2010-12-14 |
* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |