Commit message (Collapse) | Author | Age | |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵ | Kahrl | 2012-01-22 |
| | | | | legacy_wallmounted | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | Node place/dig Lua callbacks | Perttu Ahola | 2011-11-29 |
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* | MapNode constructor to allow ndef+name | Perttu Ahola | 2011-11-29 |
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* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Clean headers a bit | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
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* | Make water invisible next to underwater glass | Perttu Ahola | 2011-11-05 |
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* | ...Make the the server buildable again after the last commit | Perttu Ahola | 2011-10-18 |
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* | Automate texture listing for texture atlas making | Perttu Ahola | 2011-10-18 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
|/ | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola | 2011-08-23 |
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* | Viscous fluids | Giuseppe Bilotta | 2011-08-16 |
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* | Use defines for liquid levels | Giuseppe Bilotta | 2011-08-16 |
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* | tuned lava/universal damage code | Perttu Ahola | 2011-08-15 |
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* | lava! | Perttu Ahola | 2011-08-15 |
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* | MapNode is a struct, not a class | Giuseppe Bilotta | 2011-08-05 |
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* | Ladders implemented! | Mark Holmquist | 2011-08-01 |
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* | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-31 |
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| * | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | 2011-07-30 |
| | | | | | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff | ||
* | | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-30 |
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| * | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 |
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| | * | Jungle biome/whatever thing | Perttu Ahola | 2011-07-23 |
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| * | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. | ||
* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\| | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | initial steps in doing content type extension | Perttu Ahola | 2011-07-02 |
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| * | fixed bug in inventory textures caused from better handling of unknown blocks | Perttu Ahola | 2011-06-27 |
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* | | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp | 2011-07-14 |
|/ | | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly. | ||
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 |
| | | | | content_mapblock.{h,cpp} | ||
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | Merged CiaranG's fence and fixed two things | Perttu Ahola | 2011-05-24 |
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| * | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks | 2011-05-24 |
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* | | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
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* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
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* | Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand | Perttu Ahola | 2011-05-03 |
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