summaryrefslogtreecommitdiff
path: root/src/mapnode.h
Commit message (Collapse)AuthorAge
...
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
|\
| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
| |
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
|/
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
|
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
|
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
|
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
|
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* initial chest metadataPerttu Ahola2011-04-04
|
* Node metadata frameworkPerttu Ahola2011-04-04
|
* commit before some more radical changesPerttu Ahola2011-04-03
|
* some tidyingPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* added sand to map generatorPerttu Ahola2011-02-04
|
* a little backwards compatibility with coalPerttu Ahola2011-02-03
|
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* server builds now!Perttu Ahola2011-01-28
|
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
|
* small fixes here and therePerttu Ahola2011-01-24
|
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
|
* old water removed, some fixes here and therePerttu Ahola2011-01-17
|
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
|
* slight map generation bugsPerttu Ahola2010-12-25
|
* minecraft-like craftingPerttu Ahola2010-12-25
|
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
|
* crafting system!Perttu Ahola2010-12-22
|
* organizing stuff.Perttu Ahola2010-12-21
|
* before daynight mesh cachePerttu Ahola2010-12-18
|
* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
|
* in before messing with face drawing orientationPerttu Ahola2010-12-14
|
* commit before content-tile separationPerttu Ahola2010-12-13
|
* working nicelyPerttu Ahola2010-12-13
|
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
|
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
|
* some work-in-progress water stuffPerttu Ahola2010-12-01
|
* better waterPerttu Ahola2010-11-30
|
* license stuff (more to come)Perttu Ahola2010-11-29
|
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
|
* Initial filesPerttu Ahola2010-11-27