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path:
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mapnode.h
Commit message (
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Author
Age
...
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
initial chest metadata
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
some tidying
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
New way of determining the outcome of digging
Perttu Ahola
2011-02-14
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
added sand to map generator
Perttu Ahola
2011-02-04
*
a little backwards compatibility with coal
Perttu Ahola
2011-02-03
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
server builds now!
Perttu Ahola
2011-01-28
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
small fixes here and there
Perttu Ahola
2011-01-24
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
slight map generation bugs
Perttu Ahola
2010-12-25
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
*
crafting system!
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
some work-in-progress water stuff
Perttu Ahola
2010-12-01
*
better water
Perttu Ahola
2010-11-30
*
license stuff (more to come)
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27
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