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path: root/src/mapnode.h
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* * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * initial steps in doing content type extensionPerttu Ahola2011-07-02
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* initial chest metadataPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* some tidyingPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* new texture stuff quite workingPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* added sand to map generatorPerttu Ahola2011-02-04
* a little backwards compatibility with coalPerttu Ahola2011-02-03
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* server builds now!Perttu Ahola2011-01-28
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* small fixes here and therePerttu Ahola2011-01-24
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* slight map generation bugsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
* crafting system!Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11