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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
* Viscous fluidsGiuseppe Bilotta2011-08-16
* Use defines for liquid levelsGiuseppe Bilotta2011-08-16
* tuned lava/universal damage codePerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* MapNode is a struct, not a classGiuseppe Bilotta2011-08-05
* Ladders implemented!Mark Holmquist2011-08-01
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-31
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| * Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-30
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| * merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| | * Jungle biome/whatever thingPerttu Ahola2011-07-23
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| * merged the content type extension and deltaPerttu Ahola2011-07-23
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| * extended content-type rangePerttu Ahola2011-07-23
* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * initial steps in doing content type extensionPerttu Ahola2011-07-02
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-24
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* initial chest metadataPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* some tidyingPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* new texture stuff quite workingPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* added sand to map generatorPerttu Ahola2011-02-04
* a little backwards compatibility with coalPerttu Ahola2011-02-03
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* server builds now!Perttu Ahola2011-01-28
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26