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path:
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mapnode.h
Commit message (
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Author
Age
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Clean headers a bit
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
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Make water invisible next to underwater glass
Perttu Ahola
2011-11-05
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...Make the the server buildable again after the last commit
Perttu Ahola
2011-10-18
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Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-23
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Use defines for liquid levels
Giuseppe Bilotta
2011-08-16
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tuned lava/universal damage code
Perttu Ahola
2011-08-15
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lava!
Perttu Ahola
2011-08-15
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MapNode is a struct, not a class
Giuseppe Bilotta
2011-08-05
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Ladders implemented!
Mark Holmquist
2011-08-01
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-31
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Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-30
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merged jungle and bluish shadows
Perttu Ahola
2011-07-23
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Jungle biome/whatever thing
Perttu Ahola
2011-07-23
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merged the content type extension and delta
Perttu Ahola
2011-07-23
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extended content-type range
Perttu Ahola
2011-07-23
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* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-18
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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initial steps in doing content type extension
Perttu Ahola
2011-07-02
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fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
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* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-14
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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Merged CiaranG's fence and fixed two things
Perttu Ahola
2011-05-24
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Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-24
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Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
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Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
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Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
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Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
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initial workings of the furnace
Perttu Ahola
2011-04-05
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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initial chest metadata
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
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commit before some more radical changes
Perttu Ahola
2011-04-03
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some tidying
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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New way of determining the outcome of digging
Perttu Ahola
2011-02-14
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new texture stuff quite working
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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