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* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Fix tool wearPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Tune the tool speed thingPerttu Ahola2011-11-29
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* extended content-type rangePerttu Ahola2011-07-23
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial chest metadataPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* added sand to map generatorPerttu Ahola2011-02-04
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* builds on both platformsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25