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materials.cpp
Commit message (
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Author
Age
*
Properly use time_from_last_punch for limiting PvP punch damage
Perttu Ahola
2011-12-04
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Fix tool wear
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Fix MaterialProperties serialization (constant_time was missing)
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
*
Tune the tool speed thing
Perttu Ahola
2011-11-29
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
extended content-type range
Perttu Ahola
2011-07-23
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-24
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial chest metadata
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
added sand to map generator
Perttu Ahola
2011-02-04
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
builds on both platforms
Perttu Ahola
2010-12-25
*
minecraft-like crafting
Perttu Ahola
2010-12-25