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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Tune the tool speed thingPerttu Ahola2011-11-29
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* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* extended content-type rangePerttu Ahola2011-07-23
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial chest metadataPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* added sand to map generatorPerttu Ahola2011-02-04
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* builds on both platformsPerttu Ahola2010-12-25
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* minecraft-like craftingPerttu Ahola2010-12-25