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path:
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mesh.cpp
Commit message (
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Author
Age
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix invalid usage of texture->getSize() where actually texture->getOriginalSi...
sapier
2013-11-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix possible NULL dereference in createExtrudedMesh
Kahrl
2013-07-06
*
Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-07-03
*
Fix double free in createExtrudedMesh, reported by ptitSeb
Kahrl
2013-05-12
*
fix various memory leaks
sapier
2013-04-09
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
fix screen flickering black when rendering to texture
Jürgen Doser
2012-12-06
*
Revert "Don't leak textures all over the place"
Perttu Ahola
2012-11-25
*
Don't leak textures all over the place
Kahrl
2012-11-02
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
mesh: warn only once about render-to-target not being supported
Jonathan Neuschäfer
2012-02-24
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03