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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Automated whitespace error fix for last commitest312015-06-14
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-23
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix invalid usage of texture->getSize() where actually texture->getOriginalSi...sapier2013-11-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-06
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12
* fix various memory leakssapier2013-04-09
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* fix screen flickering black when rendering to textureJürgen Doser2012-12-06
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Don't leak textures all over the placeKahrl2012-11-02
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03