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Commit message (Expand)AuthorAge
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Fix a memory leak (#5636)Dániel Juhász2017-04-22
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Use single box for halo meshRealBadAngel2016-02-11
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-23
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add meshnode drawtype.RealBadAngel2014-10-18
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03