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path: root/src/mg_biome.cpp
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Suppress compiler warningCraig Robbins2014-12-18
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* Remove manual biome noise translationkwolekr2014-12-17
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-03
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
hl com"> You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" #include "network/networkprotocol.h" #include "util/basic_macros.h" #include <list> #include <mutex> #define PLAYERNAME_SIZE 20 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" #define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'" struct PlayerFovSpec { f32 fov; // Whether to multiply the client's FOV or to override it bool is_multiplier; // The time to be take to trasition to the new FOV value. // Transition is instantaneous if omitted. Omitted by default. f32 transition_time; }; struct PlayerControl { PlayerControl() = default; PlayerControl( bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_zoom, bool a_dig, bool a_place, float a_pitch, float a_yaw, float a_sidew_move_joystick_axis, float a_forw_move_joystick_axis ) { up = a_up; down = a_down; left = a_left; right = a_right; jump = a_jump; aux1 = a_aux1; sneak = a_sneak; zoom = a_zoom; dig = a_dig; place = a_place; pitch = a_pitch; yaw = a_yaw; sidew_move_joystick_axis = a_sidew_move_joystick_axis; forw_move_joystick_axis = a_forw_move_joystick_axis; } bool up = false; bool down = false; bool left = false; bool right = false; bool jump = false; bool aux1 = false; bool sneak = false; bool zoom = false; bool dig = false; bool place = false; float pitch = 0.0f; float yaw = 0.0f; float sidew_move_joystick_axis = 0.0f; float forw_move_joystick_axis = 0.0f; }; struct PlayerSettings { bool free_move = false; bool pitch_move = false; bool fast_move = false; bool continuous_forward = false; bool always_fly_fast = false; bool aux1_descends = false; bool noclip = false; bool autojump = false; const std::string setting_names[8] = { "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast", "aux1_descends", "noclip", "autojump" }; void readGlobalSettings(); }; class Map; struct CollisionInfo; struct HudElement; class Environment; class Player { public: Player(const char *name, IItemDefManager *idef); virtual ~Player() = 0; DISABLE_CLASS_COPY(Player); virtual void move(f32 dtime, Environment *env, f32 pos_max_d) {} virtual void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector<CollisionInfo> *collision_info) {} const v3f &getSpeed() const { return m_speed; } void setSpeed(const v3f &speed) { m_speed = speed; } const char *getName() const { return m_name; } u32 getFreeHudID() { size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) return i; } return size; } v3f eye_offset_first; v3f eye_offset_third; Inventory inventory; f32 movement_acceleration_default; f32 movement_acceleration_air; f32 movement_acceleration_fast; f32 movement_speed_walk; f32 movement_speed_crouch; f32 movement_speed_fast; f32 movement_speed_climb; f32 movement_speed_jump; f32 movement_liquid_fluidity; f32 movement_liquid_fluidity_smooth; f32 movement_liquid_sink; f32 movement_gravity; v2s32 local_animations[4]; float local_animation_speed; std::string inventory_formspec; std::string formspec_prepend; PlayerControl control; const PlayerControl& getPlayerControl() { return control; } PlayerSettings &getPlayerSettings() { return m_player_settings; } static void settingsChangedCallback(const std::string &name, void *data); // Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const; void setWieldIndex(u16 index); u16 getWieldIndex() const { return m_wield_index; } void setFov(const PlayerFovSpec &spec) { m_fov_override_spec = spec; } const PlayerFovSpec &getFov() const { return m_fov_override_spec; } u32 keyPressed = 0; HudElement* getHud(u32 id); u32 addHud(HudElement* hud); HudElement* removeHud(u32 id); void clearHud(); u32 hud_flags; s32 hud_hotbar_itemcount; protected: char m_name[PLAYERNAME_SIZE]; v3f m_speed; u16 m_wield_index = 0; PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f }; std::vector<HudElement *> hud; private: // Protect some critical areas // hud for example can be modified by EmergeThread // and ServerThread std::mutex m_mutex; PlayerSettings m_player_settings; };