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path: root/src/mg_biome.cpp
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* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Biome API: Add biome-specific river waterparamat2015-04-19
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Suppress compiler warningCraig Robbins2014-12-18
* Remove manual biome noise translationkwolekr2014-12-17
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01