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path: root/src/mg_biome.h
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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-03
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Biome API: Add biome-specific river waterparamat2015-04-19
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat2014-12-03
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01