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mg_biome.h
Commit message (
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Author
Age
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
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Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
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Biomes: Define and use biome_t for biome IDs
kwolekr
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
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Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
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Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
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Biome API: Add biome-specific river water
paramat
2015-04-19
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Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
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Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
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Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
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Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
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Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
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Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
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Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
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Biomes: Make biome heat and humidity noise parameters user-configurable
kwolekr
2014-12-09
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Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
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Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
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Fix warnings and other misc. minor changes
kwolekr
2014-11-14
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Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01