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path: root/src/mg_decoration.cpp
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* Fix MSVC compatibilitykwolekr2015-04-29
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-23
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* Biome API: Enable decorations placed on waterparamat2015-03-06
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01