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path: root/src/mg_decoration.h
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* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Convert usages of PseudoRandom to PcgRandom for ore and deco placementkwolekr2015-11-09
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Clean up threadingShadowNinja2015-08-23
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* Biome API: Enable decorations placed on waterparamat2015-03-06
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Fix struct vs. class in forward declarationsKahrl2014-12-08
* Rewrite generate notification mechanismkwolekr2014-12-06
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01