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mg_decoration.h
Commit message (
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Author
Age
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
*
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...
Ner'zhul
2016-08-10
*
Convert usages of PseudoRandom to PcgRandom for ore and deco placement
kwolekr
2015-11-09
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Clean up threading
ShadowNinja
2015-08-23
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
*
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Fix struct vs. class in forward declarations
Kahrl
2014-12-08
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01