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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Misc. minor fixeskwolekr2015-07-10
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* Clean-up Minimap codekwolekr2015-07-08
| | | | | | | | | | | - Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces
* Make m_blocks_cache privateest312015-06-30
| | | | @RealBadAngel has removed all outside access of the cache.
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
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* Bugfix: minimap was updated only with loading new blocks, allow forced ↵RealBadAngel2015-06-28
| | | | updates with changing player pos
* Minimap updateRealBadAngel2015-06-28
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* Remove busy polling inside minimap threadest312015-06-27
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* Add minimap featureRealBadAngel2015-06-27