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Commit message (Collapse)AuthorAge
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
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* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* GUIFormSpecMenu focus fixesKahrl2013-08-19
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* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Crude tab test in main menu (requires gui redesign for the additional tabs)Perttu Ahola2012-03-13
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* bug-fixin'Perttu Ahola2011-02-08
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* work-in-progress gui system updating + some settings system updatingPerttu Ahola2010-12-23
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* redoing gui stuffPerttu Ahola2010-12-23