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path: root/src/mods.cpp
Commit message (Collapse)AuthorAge
* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
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* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
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* Common mods supportPerttu Ahola2013-03-21
| | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Improve behaviour for empty modpacks and when no mods at all are installed:Jürgen Doser2013-01-22
| | | | | | | | | | Only show enable all / disable all buttons for all add-ons when at least one add-on is installed. When no add-on ist installed, don't show any buttons or checkboxes. Added is_modpack flag to ModSpec to distinguish empty modpacks from normal mods and check this flag in mod selection gui so that empty modpacks are not treated like mods that can be enabled or disabled.
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
* Ignore directories beginning with a "." when searching for modsMatthew I2012-11-30
| | | | | | | | | | | | | | This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".".
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03