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path: root/src/nameidmapping.h
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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
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* Add clang format & skip build if no source file modified (#5433)Loïc Blot2017-03-25
| | | | | | | | | | | | | | | | | | | | * [BUILD] Add clang format + build skipping * Add clang-format tool to check codestyle. Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site Fix issue #5415 * Skip building project if no file is modified * Fix a wrong brace to trigger LINT * Make lint step outside of unix build scope * Add AccessModifierOffset: -8 * Typo fix & needs compile fix * Fix header priorities
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ↵Ner'zhul2016-08-10
| | | | | | | | | (#4430) This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Node definition namesPerttu Ahola2011-11-29