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path: root/src/network/clientpackethandler.cpp
Commit message (Expand)AuthorAge
* Clean up some auth packet handling related codesfan52022-04-28
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Get rid of `basic_debug` last minutesfan52022-01-30
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Fix local animation not instantly updating after being setsfan52022-01-19
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Fix trivial typossfan52021-09-19
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Add reconnect button on error: Too many players (#9405)Lejo2020-07-12
* Server pushing media at runtime (#9961)sfan52020-06-13
* Implement spawning particles with node texture appearancesfan52020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Overall improvements to log messages (#9598)sfan52020-04-08
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix memory leak in protocol 38 set_skysfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Fix binary-string confusion in client network codesfan52019-08-04
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...Loïc Blot2019-02-26
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
* Disable confirmation dialog on localhostrubenwardy2019-02-09
* Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto2019-01-26
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat2018-11-24
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08