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clientpackethandler.cpp
Commit message (
Expand
)
Author
Age
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Fix trivial typos
sfan5
2021-09-19
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Add reconnect button on error: Too many players (#9405)
Lejo
2020-07-12
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
Fix memory leak in protocol 38 set_sky
sfan5
2020-03-05
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Fix binary-string confusion in client network code
sfan5
2019-08-04
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-03-01
*
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
*
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-26
*
Disable confirmation dialog on localhost
rubenwardy
2019-02-09
*
Add setting to disable confirmation on new player registration (#8102)
Muhammad Rifqi Priyo Susanto
2019-01-26
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
CSM: Don't create the client script environment if CSM is disabled (#7874)
Paramat
2018-11-24
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
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