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path: root/src/network/networkpacket.h
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* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Rework packet receiving in ServerThreadsfan52019-11-19
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Network cleanup (#6310)Loïc Blot2017-08-25
* Network cleanup (#6302)Loïc Blot2017-08-24
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-24
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Add missing ctime include (#6269)adrido2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* C++11 cleanup on constructors dir network (#6021)Vincent Glize2017-06-21
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
* Add particle animation, glowsfan52017-01-18
* Add control information to player interacts (#4685)raymoo2016-11-12
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-05
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-22
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10