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path: root/src/network/networkprotocol.h
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* Move TileAnimation code to seperate filesfan52017-01-02
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Make plantlike drawtype more funAuke Kok2016-08-26
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Add option to not send pre v25 init packetest312016-03-15
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* networkprotocol.h: remove "u16 command" from docest312015-09-10
* Bump protocol to 26est312015-07-24
* Optional reconnect functionalityest312015-07-23
* Fix relief mapping issuesRealBadAngel2015-07-16
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change error_message from wstring to stringShadowNinja2015-03-27
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Typo fix in networkprotocol.hNer'zhul2015-02-19
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10