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networkprotocol.h
Commit message (
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Author
Age
...
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
networkprotocol.h: remove "u16 command" from doc
est31
2015-09-10
*
Bump protocol to 26
est31
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Typo fix in networkprotocol.h
Ner'zhul
2015-02-19
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
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