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networkprotocol.h
Commit message (
Expand
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Author
Age
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Network protocol documentation: Add 'can_zoom' to version 36
paramat
2017-09-05
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Step height: Add as a player object property
paramat
2017-08-09
*
Network protocol: Document settable player collisionbox (#6168)
Paramat
2017-07-25
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Fix #5655 (#5658)
red-001
2017-04-26
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
networkprotocol.h: remove "u16 command" from doc
est31
2015-09-10
*
Bump protocol to 26
est31
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Typo fix in networkprotocol.h
Ner'zhul
2015-02-19
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10