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packethandlers
Commit message (
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Author
Age
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
*
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Fix wrapDegrees family of functions
Craig Robbins
2015-02-23
*
Move sha1.hpp and base64.hpp to util/
Loic Blot
2015-02-21
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16