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path: root/src/network/serverpackethandler.cpp
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* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2018-06-03
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2018-06-03
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-06
* Fix spacingEkdohibs2017-04-06
* Fix problems when overriding the hand:Ekdohibs2017-04-06
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* [CSM] Client side moddingLoic Blot2017-03-13
* Wrap to positive degree values (#5106)raymoo2017-01-24
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
* Various anticheat improvementssfan52016-12-26
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Add control information to player interacts (#4685)raymoo2016-11-12
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Fix small formatting issue in SRP debug outputsfan52016-03-29
* Much better API for auth.{cpp, h}est312016-03-15
* GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul2016-02-23
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-09
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Only allow players with shout to chatest312015-11-13
* Add server side ncurses terminalest312015-11-06
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-12
* Remove redundant code in player interact handlerkwolekr2015-10-04
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
* Ask auth handler to create auth when a default password is setest312015-07-21
* Fix damage flash when damage disabledkwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
* Deny empty username early in the protocolest312015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Lower log level for unexpected behaviourest312015-05-19
* Fix build since last commitest312015-05-16
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11