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path: root/src/network/serverpackethandler.cpp
Commit message (Collapse)AuthorAge
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
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* Deny empty username early in the protocolest312015-05-22
| | | | Thanks to @UltimateNate for pointing this out :)
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Lower log level for unexpected behaviourest312015-05-19
| | | | | Its a possible mistake to log in to a server with twice the same name. Before, it triggered a server wide error message, now it logs to actionstream.
* Fix build since last commitest312015-05-16
| | | | Also rename method to better match what it does.
* Finalize init packets and enable protocol v25est312015-05-16
| | | | This enables srp.
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
| | | | Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
* Refactor around translatePasswordest312015-04-17
| | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
* Remove errorstream logging on password changeest312015-04-03
| | | | This seems to be a debug message which has been forgotten to be removed.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Don't send an InventoryAction at each setInventoryModified, we only need one ↵Loic Blot2015-03-24
| | | | | | | | SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
| | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
* ServerpacketHandler: spelling fixesLoic Blot2015-03-18
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* Use the NetworkPacket api to read full version string instead of u8 ↵Loic Blot2015-03-17
| | | | | | pointers. Also store the reserved byte to use API properly Fixes #2509
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* Requested by @Zeno- * Approved by @nerzhul